Do you seriously think having OnBotActivated and OnBotTouched would be copying?
Its only two events. I really don't see the big deal in it, since they play two MAJOR roles. Now if you copied something a bit less useful, then I could see a problem there.
I concur. Those two are integral and I doubt someone would be using both at the same time. So if someone were using yours (which as noted above, has much larger versatility), then missing those two may be important
Anyways, I really hope this gets fixed, because Amade's is a bit finicky. As far as the "Team" thing goes with Amades, it doesn't actually work with TDM. Instead you need to use an event to set the team of a player or bot. So you have to do something like on the team 1 spawn: onPlayerTouch>Player>SetTeam Team1 and then have all the bots on their team have something similar, but onBotTouch. Then if you touch their spawns, you're bots attack you and theirs don't. And there's no way to do "Attack everyone except team _". That would be nice for Fort Wars.
As far as appearances go with Amade's, it's fastest to make yourself look like how you want them to, wrench the spawn, and then type "/applyAv" and that'll make all the events for you. Except it wipes all the previous events... SUCH AS SET TEAM!
I had to replace my entire army's events... *grumbles*I like your idea of the Standard AI bot. It's like an insta-ally! I think that would be very useful, without having to tinker with all of the controls. And the onBotSeePlayer would be invaluable with more realistic scenarios, where they only attack once they see you, instead of once you enter a certain area around them.
I really want this released! Good luck!