Alright, first get the hands model here.
http://www.mediafire.com/?5mmmwotnm0nThe model should look like this.
Now model your weapon!
You should have mountPoint, ejectPoint and muzzlePoint by now..
Once it's done export to "Torque DTS Plus"
Now on the "server.cs" file or "Weapon_NAMEHERE" you put on this code
function M4A1Image::onMount(%this, %obj, %slot) //change M4A1 to whatever you want
{
%obj.hidenode("RHand");
%obj.hidenode("LHand");
}
function M4A1Image::onUnMount(%this, %obj, %slot) //change M4A1 to whatever you want
{
%obj.unhidenode("RHand");
%obj.unhidenode("LHand");
}
And change "M4A1Image" to whatever your weapon's image is.
Well, that's all.
Please, if some information is missing post a reply telling me what is missing. I bet there's alot of information missing :pIf you don't know how to make weapons yet, then click this link!
http://forum.blockland.us/index.php?topic=78760.0