Gah. Okay, these ammo crates should refill respectable amounts of ammo to every ammo type that exists in a server.
Say, if one crate fills 50% of the max ammo of a certain weapon type, and that weapon's max ammo is 32, and it currently has 0, it will get 16/32.
If it had 3 while getting that 50% ammo, it would have 19/32.
There should be rounding to the nearest one for weapons that have uneven numbers for max ammo.
The thing that sucks is that, at a glance, so far, Bushido's ammo system looks kind of inelegant.
Oh well, it's probably less buggy than mine.
Meh, I'm just kind of sad that all my work on those weapons has been put to waste now.
I have a question: With T+T, if you have no ammo, then you get a gun (assuming it comes with ammo) and die, will that ammo be dropped? I wish to know if I should manually create ammo types with the models of the existing weapons that drop when...
well...
wait, that's not how it works.
only the weapon you're holding is supposed to drop.
I guess I should alter that effect somehow.
I wonder if there's a non-conflicting way to do it.