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Author Topic: Escape Overlay Released [NARG]  (Read 466729 times)

When tiles are in "Large" mode, the brickcount in the name says "???".

http://i.imgur.com/1xkniZi.png


EDIT: Also in large mode, the text will overlap the line below if too long a name:

http://i.imgur.com/BwDLDU1.png

EDIT EDIT:

In medium size:

http://i.imgur.com/5aoqbwY.png

Showing the brickcount in the list is a setting in the options menu.  I have it off by default because it makes loading the file list quite slow if you have a lot of save files.

You can resize the file manager to eliminate overlap, but I'll take a look at finding a better solution.
« Last Edit: July 24, 2015, 07:42:00 AM by Nexus »

Jst remove the wrap and put ... at the end to indicate that some of the name isnt visible.

Jst remove the wrap and put ... at the end to indicate that some of the name isnt visible.

How about fading out like this


How about fading out like this


yes that works too
maybe make it so when you hover your mouse over the line it scrolls automatically
"aggadagafgagawgawgeasdasdforg etthisfilenameislong"

yes that works too
maybe make it so when you hover your mouse over the line it scrolls automatically
"aggadagafgagawgawgeasdasdforg etthisfilenameislong"

Too hard

Too hard
have the box expand to show the entire name then and push down the other file positions as necessary

or just take the ez route and reprint the save file name above the brickcount approximation.

uh
i should have a game key for that bug report
:^)

uh
i should have a game key for that bug report
:^)

It was in beta at the time, lol.  You did do a good job testing stuff for me while I was away though.  Idk, maybe I'll feel nice when I give out keys.  You can still test the current version yourself if you want.

It was in beta at the time, lol.  You did do a good job testing stuff for me while I was away though.  Idk, maybe I'll feel nice when I give out keys.  You can still test the current version yourself if you want.
aight
i'll try my best

these game keys are steam keys though right
:(

I'm sorry if this question was asked already, but why was skyeye discontinued?

I'm sorry if this question was asked already, but why was skyeye discontinued?
Because Badspot didn't want it to exist. And besides, he blocked what was the current method for getting player positions in the last update.

Because Badspot didn't want it to exist. And besides, he blocked what was the current method for getting player positions in the last update.
lame.

I'm sorry if this question was asked already, but why was skyeye discontinued?

Skyeye basically turned into the radar mod that is available for download in the op.

skyeye was p much wallhack