Escape Overlay Released [NARG]

Poll

Will you come to my birthday party?

nope
79 (83.2%)
maybe
16 (16.8%)
sure
0 (0%)

Total Members Voted: 95

Author Topic: Escape Overlay Released [NARG]  (Read 465065 times)

in OP
[ig height=300]http://dl.dropboxusercontent.com/u/20459676/Screenshots/neo5.PNG[/img]
EDIT: would love teamspeak integration
Oh wow, the OP is finally updated...its still kind of a mess though.

Hey guys, college just started up for the semester so I'm not sure when I will have time to work on stuff, but I plan on putting out an update for the escape overlay as well as the file manager sometime soon.  Updates to TMBI and ServerCommandGUI might be coming too, it depends how much time I get.


Found a TMBI bug. If you open your brick inventory, open the brick selecting window, open your item inventory, and then close the brick selecting window, then both your brick inventory and item inventory will be open at the same time.

Thanks, I'll look into it.


Escape overlay would look a lot better if instead of having a bold white outline on every icon, it was a simple flat icon, and for colors, just de-saturate them a bit and its perfect.


Edit : OK so I re-did the icons in a flat white style.
http://i61.tinypic.com/2crxf6o.png
Here is the download for the escape overlay with the new icons:

Please don't repackage and release like that.  You don't need to make a new add-on to change the icons.  All icons can be easily changed by default without messing with separate versions of the mod.  You can just give people a download for the images and have people set the icons in game by themselves.  If you really want to go all out and give just a standalone zip that replaces the icons, then you are going to need to have it edit the data.cs file in the config/client/NARG Escape Overlay folder.  Talk to me if you have any other questions.


pink and green? lol
nice stuff!

There is no such thing as too much customization.


Oh wow, the OP is finally updated...its still kind of a mess though.

lies and slander

Oh sorry about that nexus, I should have sent you the files, Its the same release, nothing has changed, I'll remove the link.

Oh sorry about that nexus, I should have sent you the files, Its the same release, nothing has changed, I'll remove the link.

Feel free to link the images themselves, and I have nothing against people making edits to my mods.  I just think that repackaging the whole mod to just replace some icons, which I have a system to do normally, is somewhat excessive.

Feel free to link the images themselves, and I have nothing against people making edits to my mods.  I just think that repackaging the whole mod to just replace some icons, which I have a system to do normally, is somewhat excessive.
Yeah I already PM'd the ui folder, like I  said I should of just done that in the first place.


They're still Leetzero's icons, their just without that outline and the only one I did form scratch was disconnect.




I have 3 updates for you guys.

1. The Escape Overlay has been updated to version 1.0 Full.  This version includes some pre-sized icons that it chooses between instead of relying on torque's built in image resizing.  I have also revamped the options menu and made it so you can choose your transparency on the background.
Download: https://dl.dropboxusercontent.com/u/20459676/Client_NEO.zip

2. The File Manager has been updated to version 1.42 Full.  This version includes an extra warning message in the options menu about enabling the "Load Brickcounts" preference.  I have also updated the icon to make it look much nicer with the escape overlay.
Download: https://dl.dropboxusercontent.com/u/20459676/Client_NFM.zip

3. Server Command GUI has gotten a number of bug fixes.  It now uses greekbinds instead of the hacky keybind thing I put together years ago.  I also removed dependencies on the old rtb and added support for the escape overlay.
Download: https://dl.dropboxusercontent.com/u/20459676/Client_ServerCommandGui.zip

As always, let me know what you think and tell me if you find any issues.  Unfortunately, I am pretty busy with school so I don't think much else will be happening for quite some time.

the Credits button is now a flat red block

the Credits button is now a flat red block


Can I have a list of the client add-ons you are currently using?

Also if you can put the following into console and send me the resulting file that would be super helpful:

Code: [Select]
MainMenuButtonsGui.save("config/mainmenubuttonsgui.txt");
This will dump your main menu buttons into a file located in your config folder.

I restarted the game, and the glitch is fixed. Just incase, here's the files and the list:
http://justfilehosting.space/download.php?f=afhde
http://pastebin.com/eqpF01Rz

I restarted the game, and the glitch is fixed. Just incase, here's the files and the list:
http://justfilehosting.space/download.php?f=afhde
http://pastebin.com/eqpF01Rz

You have quite a few things editing your main menu.  I would venture a guess and say that the zetro theme may have been part of the problem, but if the issue is fixed then I guess we will never know.

it still says "beta" in the OP:
Download Client_NEO v1.0 Beta

edit 11/24: compare with the download section:
**Escape Overlayv1.0 (Full)The Escape Menu that Blockland deserves.

Edit: Here are some icons I made for personal use if anyone wants to use them:
https://drive.google.com/folderview?id=0B2olmwDkdRr-dURWX3NSWFRFSkE
« Last Edit: November 24, 2015, 11:58:47 AM by dargereldren »

Don't worry guys working hard on updates

Don't worry guys working hard on updates

i can confirm this is how programmers code