Author Topic: [Tutorial] - How to make playertypes in Milkshape 3D  (Read 5641 times)

If you would like to download the parts to a default blockhead go here --> http://forum.blockland.us/index.php?topic=119849.0

I didn't find a tutorial anywhere so I decided to make one. Be warned it is about 30 minutes long. I am not making something like Hydralisks tremors. It is simple but useful for those who want to make playertypes on milkshape. All it is, is an example. It is in 2 parts and I had to cut it in sony vegas so it might get cut at random places. Sorry its youtube upload limit time :c Here they are

Part 1: http://www.youtube.com/watch?v=2fMFpfrE_Vs
Part 2: http://www.youtube.com/watch?v=6uF8p-HHG5o
Sorry I don't have a low voice. That is not my fault.

For all those who have youtube blocked I will write up a tutorial later. But it is a long process. If you need help just comment. I actually right after I recorded this I put it in game and worked perfectly.

and here is the list of mount points and animations
Here is all the animations and mount points
eye - First person Camera

mount0 - Right Hand
mount1 - Left Hand
mount2 - Body
mount3 - Right Foot
mount4 - Left Foot
mount5 - Head
mount6 - Visor
mount7 - Pants

List of Sequences:

am_activate1 - Activation
am_activate2 - Flailing arms
am_armattack - Attacking with the right hand
am_armreadyboth - Both arms out (Looks like /hug)
am_armreadyleft - Left arm out
am_armreadyright - Right arm out
am_back - moving backwards
am_crouch - crouching
am_crouchback - moving backwards while crouching
am_crouchrun - moving forwars while crouching
am_crouchside - Moving from side to side while crouching
am_death - Death Animation
am_fall - Falling Animation
am_headside - Freelook
am_headup - Used when model requires neck usage; tilts the head up
am_jump - Jumping Animation
am_land - When you hit the ground hard
am_leftrecoil - Moving the left hand up
am_look - Spins the torso on the X axis; used for pitch camera adjustment
am_plant - Planting a brick
am_root - Null Thread, there is no animation
am_rotCW - Turning clockwise
am_rotCCW - Turning counter clockwise
am_run - Running
am_shiftAway - Shifting the ghostbrick away from you
am_shiftDown - Shifting the ghostbrick downwards
am_shiftLeft - Shifting the ghostbrick to the left
am_shiftRight - Shifting the ghostbrick to the right
am_shiftTo - Shifting the ghostbrick towards you
am_shiftUp - Shifting the ghostbrick upwards
am_side - Moving from side to side
am_sit - Sitting
am_spearReady - Charging the spear
am_spearThrow - Throwing the spear
am_standJump - Jumping while standing still
am_talk - Talking animation
am_undo - Hitting Ctrl+Z (The shaking head thing)
am_walk - Walking Animation
am_wrench - Wrenching Animation

I got some information from here --> http://forum.blockland.us/index.php?topic=108156.0

Tell me if there is any false or missed information here I will edit it or delete it.


What options need to be set to export an animation in .dts?  in .dsq?

I am going to remake this because I fount out a better way to do this. This way the animations collide with each other and makes it glitch up when you use 2 animations at a time in game. So just let me remake this.

What options need to be set to export an animation in .dts?  in .dsq?
.dsq

no, I mean the options, I know it's .dsq

Could be stickied if cleaned up a little.

I am going to fix it up. Just busy with school.

So do the arms need to be connected to the chest node?  I was thinking of making a complex model where they connect to the head or visor node.