Slayer

Poll

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83 (70.9%)
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34 (29.1%)

Total Members Voted: 115

Author Topic: Slayer  (Read 204816 times)

I'll look into gamemodes once I finish the v3 update.

Sweet.

I had a bunch of V8 cops and robbers builds but they are all useless now.


VIP gamemode?
I'll look into gamemodes once I finish the v3 update.

Got it. How about as Heedicalking said on the RTB post: Multiple uniforms, so you have a chance to spawn with a different one each time.
I might do that, but it wouldn't be in this version.

I might do that, but it wouldn't be in this version.
Awesome

Version 3.0 FINAL

Download Now

Quote from: Change Log (3.0)
<add> Added support for multiple minigames. Each BL ID can have one minigame.
<add> You can now change minigame settings before starting it.
<add> Added minigame invite-only feature.
<add> Added kick from minigame and invite to minigame features.
<bugFix> Fixed onMinigameReset compatibility.
<change> Changed the event system to use team <i>numbers</i> instead of colors.
<add> Added JVS content restrictions: TeamAllow and TeamDeny
<change> Changed the Client->setTeam event to Client->joinTeam
<add> A brick respawn time of -1 will make bricks not respawn until the minigame resets.
<pref> The minigame no longer starts automatically by default! To change this, go to the Advanced tab and turn on Minigame, Auto Start With Server.
<add> Added option to ally teams that are the same color.
<add> Added option to change how often teams are shuffled (every X rounds).
<add> Added drop-down menu to manage team members.
<add> Added option to disable team chat, overall and per-team.
<add> Added option to not include all player's bricks.
<add> Added death message modes: Colored Names, Non-Colored Names, Hide.
<add> Added a chat channel for dead players.
<add> New and improved Brick->SetCPLocked event. Can set locked/unlocked for individual/all teams.
<gui> Added new Options GUI.
<gui> Changes to Join Minigame GUI.
<add> Added a reset countdown on round won.
<add> Added option to not clear stats (kills/deaths) on minigame reset.
<add> New permissions system. Host/SuperAdmin/Admin/Creator/FullTrust/BuildTrust
<add> Better compatibility - Any mods using %client.tdmTeam or things like minigame events should now work.
<change> Changed capture point progress bar and added ability to change capture speed.
<change> Different CP brick types can now have different capture speeds.
<add> Added ability to save minigame config on the server - see the Advanced tab.
<add> Minigame members are now highlighted in blue in the player list.
<bugFix> Fixed issue where vehicles respawned when host left the minigame.
<bugFix> Fixed issue where bricks were no longer in the minigame when the host left.
<bugFix> Fixed lots of cases that caused crashes.
<bugFix> Fixed tons of bugs.
<change> Rewrote server-sided code.
<change> Rewrote client-sided code.
<change> Team chat now uses Slayer_TeamSO::messageAll.
<change> Dead chat now uses Slayer_MinigameSO::messageAllDead and Slayer_TeamSO::messageAllDead.

I don't see multiple uniforms or scale changing.

I don't see multiple uniforms or scale changing.
I apologize. Per-team scale changing is included, but I forgot to put it in the change log. And I already stated that if multiple uniforms ever happens it will be in a future version.

I apologize. Per-team scale changing is included, but I forgot to put it in the change log. And I already stated that if multiple uniforms ever happens it will be in a future version.

I thought you were talking about cops and robbers as a future version.

I posted a help reply on the slayer topic.

Or if you too lazy to go there, I just wanted to ask:

How can you start a minigame now?

I posted a help reply on the slayer topic.

Or if you too lazy to go there, I just wanted to ask:

How can you start a minigame now?
I am working on it, I need to release a patch so the GUI works.

However, you can bind a key to open the GUI. (look in the Controls tab of BL options)
Or type /Slayer Edit into chat.




It seems that if you downloaded it off of RTB you will need to restart Blockland for it to work.
« Last Edit: March 23, 2012, 05:13:41 PM by Greek2me »

Breaks talking animation

Breaks talking animation
Hmm. I'll look into it. https://bitbucket.org/Greek2me/slayer/issue/17/breaks-talking-animation



Somebody is starting work on a new gamemode, Blood Money:
Quote from: Anonymous
I want to inform you I'm making a new Slayer game-mode called Blood Money or Fight For Money. It's almost like the one in combat arms. You get a bag and take gold, silver, bronze and cash in it and return it to your team's base for points. You can set an X amount of points needed for a team to win.
« Last Edit: March 23, 2012, 08:53:08 PM by Greek2me »

Gamemodes are now up to date!

Do you think you could add the ability for 1-flag CTF, unless I can do that with events..
« Last Edit: March 25, 2012, 09:50:39 PM by Lusk »

miniGameCanDamage() does not seem to work properly. In a TDM it returns 0 in pretty much all cases (Same team, no teams, different teams).