Total Members Voted: 115
I'll look into gamemodes once I finish the v3 update.
VIP gamemode?
Got it. How about as Heedicalking said on the RTB post: Multiple uniforms, so you have a chance to spawn with a different one each time.
I might do that, but it wouldn't be in this version.
<add> Added support for multiple minigames. Each BL ID can have one minigame.<add> You can now change minigame settings before starting it.<add> Added minigame invite-only feature.<add> Added kick from minigame and invite to minigame features.<bugFix> Fixed onMinigameReset compatibility.<change> Changed the event system to use team <i>numbers</i> instead of colors.<add> Added JVS content restrictions: TeamAllow and TeamDeny<change> Changed the Client->setTeam event to Client->joinTeam<add> A brick respawn time of -1 will make bricks not respawn until the minigame resets.<pref> The minigame no longer starts automatically by default! To change this, go to the Advanced tab and turn on Minigame, Auto Start With Server.<add> Added option to ally teams that are the same color.<add> Added option to change how often teams are shuffled (every X rounds).<add> Added drop-down menu to manage team members.<add> Added option to disable team chat, overall and per-team.<add> Added option to not include all player's bricks.<add> Added death message modes: Colored Names, Non-Colored Names, Hide.<add> Added a chat channel for dead players.<add> New and improved Brick->SetCPLocked event. Can set locked/unlocked for individual/all teams.<gui> Added new Options GUI.<gui> Changes to Join Minigame GUI.<add> Added a reset countdown on round won.<add> Added option to not clear stats (kills/deaths) on minigame reset.<add> New permissions system. Host/SuperAdmin/Admin/Creator/FullTrust/BuildTrust<add> Better compatibility - Any mods using %client.tdmTeam or things like minigame events should now work.<change> Changed capture point progress bar and added ability to change capture speed.<change> Different CP brick types can now have different capture speeds.<add> Added ability to save minigame config on the server - see the Advanced tab.<add> Minigame members are now highlighted in blue in the player list.<bugFix> Fixed issue where vehicles respawned when host left the minigame.<bugFix> Fixed issue where bricks were no longer in the minigame when the host left.<bugFix> Fixed lots of cases that caused crashes.<bugFix> Fixed tons of bugs.<change> Rewrote server-sided code.<change> Rewrote client-sided code.<change> Team chat now uses Slayer_TeamSO::messageAll.<change> Dead chat now uses Slayer_MinigameSO::messageAllDead and Slayer_TeamSO::messageAllDead.
I don't see multiple uniforms or scale changing.
I apologize. Per-team scale changing is included, but I forgot to put it in the change log. And I already stated that if multiple uniforms ever happens it will be in a future version.
I posted a help reply on the slayer topic.Or if you too lazy to go there, I just wanted to ask:How can you start a minigame now?
Breaks talking animation
I want to inform you I'm making a new Slayer game-mode called Blood Money or Fight For Money. It's almost like the one in combat arms. You get a bag and take gold, silver, bronze and cash in it and return it to your team's base for points. You can set an X amount of points needed for a team to win.