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Total Members Voted: 115

Author Topic: Slayer  (Read 204856 times)


First of all, try disabling rotondo's zombie mod.
This is interfering. You can see in console that it's causing errors with both Slayer and TDM. Try running with only Slayer, OMA, and defaults and tell me what happens.

Another beta gamemode:

Gamemode_Slayer_Territory
  • Added Domination mode.
  • Fixed several typos.
  • Bug fixes.

Please report any bugs/ideas here: https://bitbucket.org/Greek2me/slayer/issues/new

Do you think you could add lives per team? Like say Red team has 2 lives, but blue team has 3. Could you add it?

Do you think you could add lives per team? Like say Red team has 2 lives, but blue team has 3. Could you add it?
https://bitbucket.org/Greek2me/slayer/issue/12/overall-team-lives

Also, TF2 Capture Point for Slayer!

May i make a suggestion?
Something to modify the team's points.

Why?
I was thinking of a TDM with like buyable vehicles with some sort of teampoints.
But i figure there can be done a lot more with it.

Tell me if i didn't see some event or other thing to do this already since i am prone to not seeing such things..

This is interfering. You can see in console that it's causing errors with both Slayer and TDM. Try running with only Slayer, OMA, and defaults and tell me what happens.

It still doesn't work. Btw, I don't have TDM.

First of all, try disabling rotondo's zombie mod.


Don't have that.

May i make a suggestion?
Something to modify the team's points.

Why?
I was thinking of a TDM with like buyable vehicles with some sort of teampoints.
But i figure there can be done a lot more with it.

Tell me if i didn't see some event or other thing to do this already since i am prone to not seeing such things..
Can be done with VCE?

Team life tickets? Are they a required part of the gamemode? I want to get this update done with asap.
finish the update and then do domination.

team life tickets are a good addition to the gamemode and helps make the game a lot more competitive, but is not absolutely necessary. teams are pushed to capture the point before running out of lives, etc.

It still doesn't work. Btw, I don't have TDM.
Don't have that.
The console log you posted certainly shows TDM loading.



v3 Status:
The update is about ready to release. Expect it in the next few weeks. However, these bugs/tasks are still holding it up.

After several hours spent trying to hack the minigame reset system to work with the onMinigameResetEvent, I realized it was a very simple fix and got it to work.

Issue #2 is resolved: https://bitbucket.org/Greek2me/slayer/issue/2/onminigamereset-issues-when-reset-with-no

Cool another new mode... So did you plan to work on the tribes thing that Cop and I kind of suggested?


After several hours spent trying to hack the minigame reset system to work with the onMinigameResetEvent, I realized it was a very simple fix and got it to work.

Issue #2 is resolved: https://bitbucket.org/Greek2me/slayer/issue/2/onminigamereset-issues-when-reset-with-no

Hooray!

How did you make the trust thing for vehicles? Where trust prevents you from getting in one?
edit: found a bug
line 1791 minigame.cs
Code: [Select]
%client.schedule(0,centerPrint,"<color:ff00ff>Only members of" SPC %teams SPC "\c5may use this vehicle.",2);%client doesn't actually exist, only %clienta and %clientb
« Last Edit: March 15, 2012, 06:26:41 PM by heedicalking »