Can you make one that works by event?Like-OnActivate==>Self==>Buyweapon[Price][Name of weapon(drop down menu)]OnActivate==>Self==>Sellweapon[price]OnActivate==>Self==>Rankweapon[Price][Name of weapon(drop down menu)]Rank weapon is kinda how you said in OP, buy weapon, never have to buy again.It works just like your thing, but could you add it where there's an RTB pref on whether to not show a popup or to show one?
Y U NO LEARN VCE >:CFrankly IMO, this is more awkward than VCE, but that's just my opinion because I prefer to use it.
I beta tested this! :D
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Y U NO LEARN VCE >:CFrankly IMO, this is more awkward than VCE
X 0ms onActivate Self IsStatVariable GUNNAME 1 3X 0ms onVariableTrue Player addItem G17X 0ms onVariableTrue Client ChatMessage GUNNAME added to your inventory!X 0ms onVariableFalse Self VCE_ifValue <var:cl:lastmsg> ~= Buy 4 5X 0ms onVariableFalse Client CenterPrint This is the GUNNAME, it costs XXXX points. To purchase this weapon type in your chat "Buy" and click again! 5X 0ms onVariableTrue Self VCE_ifValue <var:cl:score> >= XXXXXXX 6 10X 0ms onVariableTrue Self SetStatVariable GUNNAME XX 0ms onVariableTrue Player addItem Key BlueX 0ms onVariableTrue Client ChatMessage GUNNAME added to your inventory!X 0ms onVariableTrue Client IncScore -XXXXXX 0ms onVariableFalse Client ChatMessage Sorry, you cant afford this gun!H
What, when?
I want to buy a gun, what's the price?
Impressive!Now all we need is an Item On Sale and BoB to announce it ;D