Poll

Mango?

Mango
10 (32.3%)
Mango
0 (0%)
Mango
4 (12.9%)
Mango
8 (25.8%)
Mango
3 (9.7%)
Mango
4 (12.9%)
Mango
1 (3.2%)
Mango
1 (3.2%)

Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 481391 times)

Where did the server status in the OP go?

Quote
function serverCmdcharactersheet( add, arg, arg, arg, arg, arg, arg, etc.)
GUI
holy tits
"Bluzone GUI"

yes
i like it
kniaz and audax, pm me now


$pref::Avatar::Accent = "2";
$pref::Avatar::AccentColor = "0.593458 0.364486 0.196262 1";
$pref::Avatar::Authentic = "0";
$Pref::Avatar::Chest = "1";
$pref::Avatar::ChestColor = "7";
$pref::Avatar::DecalColor = "11";
$Pref::Avatar::DecalName = "Add-Ons/Decal_Hoodie/Hoodie.png";
$pref::Avatar::FaceColor = "37";
$Pref::Avatar::FaceName = "Add-Ons/Face_Coloredhair/smileyBrown.png";
$pref::Avatar::Hat = "4";
$pref::Avatar::HatColor = "0.593458 0.364486 0.196262 1";
$pref::Avatar::HeadColor = "0.956863 0.878431 0.784314 1";
$Pref::Avatar::Hip = "0";
$pref::Avatar::HipColor = "0.5 0.654206 0.757009 1";
$Pref::Avatar::LArm = "0";
$pref::Avatar::LArmColor = "0.5 0.654206 0.757009 1";
$Pref::Avatar::LHand = "0";
$pref::Avatar::LHandColor = "0.238318 0.238318 0.261682 1";
$Pref::Avatar::LLeg = "0";
$pref::Avatar::LLegColor = "0.415888 0.420561 0.420561 1";
$pref::Avatar::Pack = "4";
$pref::Avatar::PackColor = "0.593458 0.364486 0.196262 1";
$Pref::Avatar::RArm = "0";
$pref::Avatar::RArmColor = "0.5 0.654206 0.757009 1";
$Pref::Avatar::RHand = "0";
$pref::Avatar::RHandColor = "0.205607 0.200935 0.200935 1";
$Pref::Avatar::RLeg = "0";
$pref::Avatar::RLegColor = "0.415888 0.420561 0.420561 1";
$Pref::Avatar::SecondPack = "6";
$pref::Avatar::SecondPackColor = "0.537383 0.551402 0.551402 1";
$pref::Avatar::Symmetry = "";
$pref::Avatar::TorsoColor = "0.5 0.654206 0.757009 1";


Ah, there we go. I was precisely confused on the concept of sending these components, but I get it now. Thanks.


Uhm...
Setname stuff and rules, mainly...
Can't think of much else ><

Roleplay went really well today, with some interesting events.

A cell of survivors have dis-associated themselves with those at the base, and now dwell underground, in the lower levels of a large building.

The Mutalid has found its way into the survivor base, too... However, it seems to be strangely passive- more interested in observing the survivors than trying to scare them off.

Curiously, this seems to have happened just as the military withdrew.

Tyler has taken leadership of the survivors at the base, but some still question his authority. Will he take the role of a leader or dictator? Will he remain at the base or be driven out?

All we can do now is wait...
« Last Edit: April 25, 2012, 06:23:57 AM by Kniaz »

Also, revising the build once more~

Tyler has taken leadership of the survivors at the base, but some still question his authority. Will he take the role of a leader or dictator? Will he remain at the base or be driven out?

You guys suck. :cookieMonster:
« Last Edit: April 25, 2012, 04:09:42 PM by Awdax »

"Will he take the of a leader or dictator? Will he remain at the base or be driven out?"You guys suck. :cookieMonster:

Anarchy!

If you go ahead and make GUI make OOC chat in there as well.


Would serve to organize chat into locations so you don't have to scroll past potentially lines of chat just to see what's going on.





Rules located there wouldn't be bad either. Have the intro message tell them to download the mod then rejoin.

That is an excellent idea, splitting the chat. Could also have the radio in a GUI, too- or is that too complicated and confusing?

That is an excellent idea, splitting the chat. Could also have the radio in a GUI, too- or is that too complicated and confusing?

No. That would not be good. Too confusing
« Last Edit: April 25, 2012, 01:20:11 PM by Electrk »

I agree. Also, would it be possible for the OOC chat to be toggable, but in the main chat by default? It would aid the new players. Just think about it, they join, have an "illegal" name, but can't see you telling them to change it. Probably some other issues, but that's all I can think of at the moment.

I agree. Also, would it be possible for the OOC chat to be toggable, but in the main chat by default? It would aid the new players. Just think about it, they join, have an "illegal" name, but can't see you telling them to change it. Probably some other issues, but that's all I can think of at the moment.
so as to not be delivered ooc messages?
easily, i'll do that right now
That is an excellent idea, splitting the chat. Could also have the radio in a GUI, too- or is that too complicated and confusing?
what do you mean by radio
complicated and confusing, assuming that refers to me the dev and not you the player, no, it's not.