Alright, then I'm probably doing something wrong. Excuse me if I appear as Blender-illiterate, probably because I am.
When I export my model after animating and all, the positioning of the model is completely off in-game (rotated 90 degrees, facing the wrong way, like a meter away). I'm pretty sure I have the mountPoint placed and named correctly, which probably means I'm doing something wrong. Here's the model hierachy:
And here's a list of the bones I want to animate, and the animations sequences they are in:
Bone name | Equip anim. | Reload anim. | Firing anim. |
Rifle | ■ | ■ | ■ |
LHand | ■ | ■ | |
RHand | | ■ | |
Magazine | | ■ | |
Slide | | ■ | ■ |
If you want a good look at the model, I'll be sending PMs since I want to keep this weapon confidential for the moment.