My BL doesnt even want to start up after the launcher.
Here's what it does in the end.
--------- Parsing Arguments ---------
argc = 5
argv[2] = -profilePath
argv[3] = "./"
argv[4] = -trace
Parsing command line arguments: -profilePath "./" -trace
Console trace is on.
Leaving parseArgs() - return
--------- Loading Common ---------
Entering loadDir(base)
Entering pushBack(Add-Ons;config;saves, base, ;)
Leaving pushBack() - return Add-Ons;config;saves;base
Loading compiled script base/main.cs.
Leaving loadDir() - return
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------
Entering loadMods(Add-Ons;config;saves)
Entering loadMods(config;saves)
Entering loadMods(saves)
Leaving loadMods() - return
Leaving loadMods() - return
Leaving loadMods() - return
Entering onStart()
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Entering initCommon()
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
Leaving initCommon() - return
Entering initServer()
--------- Initializing Base: Server ---------------------
Entering initBaseServer()
Loading compiled script base/server/mainServer.cs.
Leaving initBaseServer() - return $CrapOnCRC_-1402702942
Loading compiled script base/server/scripts/game.cs.
Leaving initServer() - return $CrapOnCRC_-1402702942
Entering serverPart2()
Entering initClient()
--------- Initializing Base: Client ---------------------
Entering initBaseClient()
Loading compiled script base/client/message.cs.
Entering addMessageCallback(, defaultMessageCallback)
Leaving addMessageCallback() - return defaultMessageCallback
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Leaving initBaseClient() - return defaultMessageCallback
Entering initCanvas(Blockland)
Video Init:
Accelerated OpenGL display device detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 1024 768 32 72 1
safeModeOn = 1
fixedFrame size = 3
caption size = 26
maxWindowWidth = 1018
maxWindowHeight = 736
Setting screen mode to 1024x768x32@72hz (fs)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
newFullScreen...
Changing the display settings to 1024x768x32@72Hz...
ChangeDisplaySettings worked
Creating a new full-screen window...
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
destroying curtain
showing window