V21 bug compilation thread - badspot made one.

Author Topic: V21 bug compilation thread - badspot made one.  (Read 15383 times)

Changing to windowed mode doesn't fix it. I by default start in Windowed. Is there possibly another fix of some sort?


Changing to windowed mode doesn't fix it. I by default start in Windowed. Is there possibly another fix of some sort?
yes.

wait for badspot. he'll probably roll a fix out within the next day.

maybe.

you can always count on a coder to be specific
:P We all know how frustrating it can be to get "it doesn't work".

Also I am frequently crashing on startup with this in the console:
Code: [Select]
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20
   - EXT_texture_array present? YES
   - EXT_texture3D present? NO
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are INACTIVE
Skipping shader shadow initialization.
Error opening zip (Add-Ons/Colorset_Default.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#76C63F.zip), need to handle this better...
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20
   - EXT_texture_array present? YES
   - EXT_texture3D present? NO
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are INACTIVE
Skipping shader shadow initialization.
Starting client authentication...
I'm assuming part of the problem of shaders not showing up is the "EXT_texture3D" not being present and shader shadow initialization is getting skipped. Lol.

I hope the Start Server menu gets black outline around the white text.  A bit hard to read kinda.

User Jeep experienced an error where the player light does not actually cast light.



I also have this problem.

Is it just me or do mobile intel graphics cards not have support for shadows?
Moppy was running BL on a mobile ATI card, he could see them.

D:


I'm getting this problem if I turn shaders on at all.

"LightManger::uninstallGLLights: no lights installed!" spammed in my console when shaders are on. And I don't see any S & S on or off. My GPU is a external 9550 Radeon ATI.

:P We all know how frustrating it can be to get "it doesn't work".

Also I am frequently crashing on startup with this in the console:
Code: [Select]
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20
   - EXT_texture_array present? YES
   - EXT_texture3D present? NO
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are INACTIVE
Skipping shader shadow initialization.
Error opening zip (Add-Ons/Colorset_Default.zip), need to handle this better...
Error opening zip (Add-Ons/GameMode_Ninja_Jump_#76C63F.zip), need to handle this better...
Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects present? YES
   - ARB_shading_language_100 present? YES
   - GLSL Language Version? 1.20
   - EXT_texture_array present? YES
   - EXT_texture3D present? NO
   - EXT_framebuffer_object present? YES
   - ARB_shadow? YES
   - ARB_texture_rg? YES
   o Shaders are INACTIVE
Skipping shader shadow initialization.
Starting client authentication...
I'm assuming part of the problem of shaders not showing up is the "EXT_texture3D" not being present and shader shadow initialization is getting skipped. Lol.
Try changing settings so shaders are off.

Is it just me or do mobile intel graphics cards not have support for shadows?

ANY Intel graphics card has no support for shadows and shaders.

Is it just me or do mobile intel graphics cards not have support for shadows?
Moppy was running BL on a mobile ATI card, he could see them.

D:
gee, it's not like i bolded this very thing and put it at the top, not to mention it being mentioned 50 times in the other thread. :(

why don't people read anymore :(

gee, it's not like i bolded this very thing and put it at the top, not to mention it being mentioned 50 times in the other thread. :(

why don't people read anymore :(

because it's 3:00 AM


When using metrics(fps); and having Shader Quality set to Low or higher, the displayed framerate isn't the actual framerate. If it's set on High (re-rendering the scene 4 times), the value is 4 times as high as it actually should be.