Poll

HOW'S THE INFERNO?

IT'S FIRE
79 (69.3%)
IT'S A DUMPSTER FIRE
35 (30.7%)

Total Members Voted: 114

Author Topic: Team Fortress 2 Megatopic + Trade: SCREAM FORTRESS? MORE LIKE JUNGLE INFERNO!  (Read 2429202 times)

Update on the way

Quote
- Fixed an issue where plugin_load may load a non-binary file type
- Fixed an issue where decompressed file sizes were not being checked by the engine
- Fixed a client crash related to Unusual items and the character loadout screen
- Fixed an item exploit where tools were being used for purposes other than the original intent
- Fixed The Shortstop not using its crit sound when firing crits
- Fixed the HUD achievement tracker not filtering map-specific achievements
- Fixed an issue where character voice lines would be clipped
- Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet
- Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon
- Fixed the Demoman's shield charge turn rate when using joystick input
       - Joystick input now matches keyboard/mouse input
- Added new promo items
- Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals
- Updated the localization files
- Updated metal hats to sound like metal when they fall off players' heads
- Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover
- Updated cp_dustbowl
       - Fixed players standing in sky over the beginning of stage 1
       - Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them
- Updated cp_junction_final
       - Players are now prevented from building in spawn rooms
- Updated ctf_2fort
       - Fixed players standing on conduits in flag rooms
       - Fixed players standing in sky over Red battlements
       - Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above
       - Fixed collision on props under stairs in Red's courtyard
- Updated ctf_turbine
       - Fixed collision on spawn doors
       - Added prop to facilitate players jumping up to raised platform and fixed surrounding collision
       - Fixed collision under stairs in mid room
       - Fixed misc prop collision
       - Fixed collision on signs in mid room
       - Fixed the clipping in the rafters of flag rooms
       - Increased performance with addition of area portals
       - Added decals under ammo and health packs
       - Smoothed geometry in the vents
       - Added nobuild around spawn doors
       - Added light props over Red and Blu gate 1 doorways
- Updated koth_lakeside_event
- Updated koth_lakeside_final
       - Fixed bot navigation errors
       - Prevented players from building in spawn room doors
       - Fixed rock piles to mirror on Red and Blu sides
- Updated pl_goldrush
       - Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn
       - Fixed players standing in sky above Blu spawn in stage 3
       - Fixed player clipping exploit above the Blu exit in stage 3

>Fixed the Demoman's shield charge turn rate when using joystick input
yoooooooooooooooooo
« Last Edit: April 24, 2014, 04:32:27 PM by Regulith »





>Fixed the Demoman's shield charge turn rate when using joystick input
yoooooooooooooooooo
I am kill


so what's everyone's absolute favorite weapon

mine is the frying pan
big kill. called mine the compensater

>Fixed the Demoman's shield charge turn rate when using joystick input
yoooooooooooooooooo
I don't get it

I don't get it
if you were using an xbox controller, for example, you could turn normally while charging



give it to me for free

hey i found a fortified compound as a drop

is it worth anything


Looking for a good specialized kill streak fabricator with a decent sheen for force a nature, any ideas guys?

the compound is bound to be worth a scrap soon