I felt like being a scientist today, so I gathered a lot of data comparing the way shaders looked in r1701 to the way they look now, in r1713. Also I compiled framerates.
TESTING SPECIFICATIONS:- Radeon 7850 by Asus @860 mhz (no OC)
- Intel Ivy Bridge i5-3750k processor @3.4 ghz (no OC)
- Max brick fx quality, particle quality, anisotropy,and draw distance
- No forced AA or anisotropy
- Resolution @ 1920 x 1080p (fullscreen)
- Build used is ACM City (16,478 bricks)
- Fixed camera transform set at "-95 25 35 0.1 -0.25 1 2.5"
- Framerate data gathered from metrics(fps);
I hate BBCode I have to put this here to add space in between the headingsWHAT I RECORDED- Six different revision/revision settings
- r1701
- r1713 (none)
- r1713 (Pre-Swap glFinish)
- r1713 (Pre-Swap glFlush)
- r1713 (Post-Swap glFinish)
- r1713 (Post-Swap glFlush)
- Seven different shader settings
- Off
- Minimum
- Low
- Medium
- High
- Very High
- Max/Ultra
- Screenshots of all possible combinations
- Framerates of all possible combinations
I hate BBCode I have to put this here to add space in between the headingsTHE DATADisclaimer: I am giving you guys only the raw data here. I did not make any attempt to make this easier to understand. The reason for this is so I don't feel obligated to make up some bullstuff generalizing trend brown townysis. Feel free to do that yourselves. | Off | Minimum | Low | Medium | High | Very High | Max/Ultra |
r1701 | 482.7 | 262.9 | 203.4 | 170.3 | 134.6 | 109.8 | 73.9 |
r1713 (none) | 469.9 | 257.8 | 191.2 | 179.6 | 158.8 | 133.6 | 121.6 |
r1713 (Pre-Swap glFinish) | 471.4 | 242.9 | 188.9 | 179.7 | 158.3 | 133.5 | 121.5 |
r1713 (Pre-Swap glFlush) | 247.7 | 151.9 | 133.3 | 106.2 | 106.4 | 86.5 | 87.2 |
r1713 (Post-Swap glFinish) | 486.9 | 243.4 | 188.8 | 179.7 | 158.4 | 134.4 | 121.9 |
r1713 (Post-Swap glFlush) | 250.6 | 151.7 | 112.7 | 106.8 | 106.7 | 87.1 | 87.5 |
Lovely graph courtesy of Ipquarx:
FINAL WORDS- I will probably update with new revisions
Make me some nice graphs :) done