Author Topic: Wayward: The Survival Rogue-Like.  (Read 3091 times)


The following is Copy-pasta from the RogueBasin Wikipedia.

Wayward is a browser-based, turn-based, graphical roguelike currently in alpha. It is currently supported and will work in the latest versions of Chrome, Firefox, Internet Explorer, Safari, and Opera. In the game, there is a large focus on realism and survival. Because of these elements, most weapons, and items will need to be crafted by natural objects found around the terrain. Unlike traditional roguelikes, in Wayward there are no levels; however, you can gain different skills which increase your effectiveness for each of the individual skills. You can also increase your strength (health), hunger (starvation), and dexterity (stamina), by performing skills that would realistically use one or more of those attributes, for example, parrying increases dexterity and mining increases strength.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online with inspiration from other roguelikes and roguelikelikes.

More information/screenshots. (RogueBasin)
Website
http://wayward.gamewiki.me/wiki/Main_Page A Wikipedia for us to edit and make better then the current Wikipedia on their website.

I made a new topic because the last one was too old.

1.5 was released at some point.

i am playing this right now, it's a great game but crafting can be a bit confusing (and frustrating) i just went through a cave and got an iron shield and a gold chalice does that have a use?



does a gold chalice have any use?


This game... is hard as balls.

fishing is a pain in the ass...i went through 2 spears before catching 1 fish :/

This game... is hard as balls.
Not really.

I'm killing bears and stuff due to my golden sword :D

first 15 minutes "wow this is fun"
after that "what do i do now"

Items craftable in my crafting window won't show up.

Help.

EDIT: Hngh, nevermind im an idiot

What exactly does returning home do?

And how do I do it?

>Make chest.
>"Oh boy, now I can actually store things!"
>Try everything I can think of in order to use the chest.
>Fail, give up.

first 15 minutes "wow this is fun"
after that "what do i do now"