Coffin

Author Topic: Coffin  (Read 7458 times)

I can't count how many times I have seen this typed incorrectly.

"RIP" means "Rest is peace". So you are saying "Rest in peace in peace".
Sorry for being a grammar national socialist or whatever.
It's a joke lol.




A challenger appears!




Clean closed: 16 quads
Crosses closed: 32 quads

Clean open: 32 quads
Crosses open: 48 quads

Blockhead not included of course.


you should include occupied versions with blocky skeletons

-snip-

Will those function as some kind of doors or?

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Damnit.

Will those function as some kind of doors or?

Warning - while you were typing a new reply has been posted. You may wish to review your post.

Damnit.
A brick door I think. I have no idea how to make one though.

Just imagine how a blockhead would fit in, Demian has great examples there.

A brick door I think. I have no idea how to make one though.
Code: [Select]
datablock fxDTSBrickData (brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffinOpenCW.blb";

uiName = "Cross Coffin";

isDoor = 1;
isOpen = 1;

closedCW = "brickCrossCoffinCWData";
openCW = "brickCrossCoffinOpenCWData";

closedCCW = "brickCrossCoffinCWData";
openCCW = "brickCrossCoffinOpenCCWData";
};

datablock fxDTSBrickData (brickCrossCoffinOpenCCWData : brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffinOpenCCW.blb";
isOpen = 1;
};

datablock fxDTSBrickData (brickCrossCoffinCWData : brickCrossCoffinOpenCWData)
{
brickFile = "./CrossCoffin.blb";

category = "special";
subCategory = "Doors";

iconName = "Add-Ons/Brick_Coffins/CrossCoffinIcon";

isOpen = 0;
};



Cool. I got the first coffin done. Someone find me what the orientationFix variable does other than rotate the brick 90 degrees CW.

I'll do a coffin and a lid as separate doors next. I also need to do collision meshes and I need Siba for that.