Author Topic: Playertype: Base 100HP | 1 x NoP  (Read 4820 times)

This is a new playertype that is based on players on your server.
+The player has 100HP.
+The damage multiplier is: 1 x Number of Players(NoP)
-The more players, the stronger it is.

This playertype starts to get strong when there are 5 players on the server. If it is only you on the server. You do normal damage

Feel free to edit it, or copy the code and make new ones. <-- Use it at your own risk.

Download link: http://www.mediafire.com/?xdjchsk7nip9jhs
« Last Edit: January 03, 2013, 04:13:26 AM by Advanced Bot »

"Use it at your own risk."

Can it be exploited or something similiar?


So waith does the health scale or the damage?


This is actually pretty cool if ur trying to do something like boss battles.

This is actually pretty cool if ur trying to do something like boss battles.
Don't we already have Slayer's One Man Army that does this?

1x25 players is 25.
try making it 2 or 3x Nplayers.

1x25 players is 25.
try making it 2 or 3x Nplayers.
not just 25.. 25x. if a weapons does 10 damage, it'd do 250. i think that's quite enough of a boost lol

Wrong.
If a weapon did 10 damage, it would do 0.4 damage to a player of this playertype.
It's basically like having 2500 HP when there's 25 players.

I checked the code.

not just 25.. 25x. if a weapons does 10 damage, it'd do 250. i think that's quite enough of a boost lol

It divides the damage, not multiply it.

EDIT: (Word is changed in bold)
« Last Edit: January 04, 2013, 02:35:48 AM by Advanced Bot »

imagine making a bot on an empty dedicated server

imagine making a bot on an empty dedicated server
Everything would do 0 damage to it.
A weapon doing 10 damage.
0 players.
10/0 = 1.#INF (or something like that)
1.#INF is a string.
Strings always evaluate to 0.
0 damage is done.


Could you make version with Health: 1xNoP?