SpeedKart Gamemode Tracks Megathread

Author Topic: SpeedKart Gamemode Tracks Megathread  (Read 41849 times)

I made a track, however, I'm not sure how to package it to make it an add-on to the Speedkart game mode and share with everyone. 

I made a track, however, I'm not sure how to package it to make it an add-on to the Speedkart game mode and share with everyone. 
If you have saved it you can find it in your blocklands files then just uploaded it to a file hoster.


Coming soon hopefully
didn't pablo make one casino track before though

What are the bricks you can use for the gamemode? Default bricks and the basic modular terrain pack?

where's the super loving long one i gave you

Hydro Plant starting line.


The thing that starts the starting line is there, just far away.

Hydro Plant starting line.


The thing that starts the starting line is there, just far away.
Thats too short..., this is something new...


Thats too short..., this is something new...

It's meant to be used to make your own tracks, because I find Hyro Plant's starting line cooler than the one badspot gave out.

can someone please post the exact requirements of a speedkart track because i want to try it out.

can someone please post the exact requirements of a speedkart track because i want to try it out.

Here's another treat from me.
http://www.mediafire.com/?bajno9assoklgky
Speedkart Building Gamemode

EXTREMELY REQUIRED:
SpeedKart Building (by Port) http://forum.blockland.us/index.php?topic=224914

You can edit these out if you wish:
Duplicator (by Randy and Ephialtes) http://forum.blockland.us/index.php?topic=74253.0
Fill can (by Zor) http://forum.blockland.us/index.php?topic=85742.0
Water FX Spraycan (by Shappeh) http://forum.blockland.us/index.php?topic=148130.0

I maid this so i wont have to change the add-ons in custom. And it has the default environment from the speedkart gamemode (the water does not kill though)

People kept bugging me to move it to gallery, so I did. This is not cross-posting, I deleted all information on the old topic.
Slopes
V21 is coming! You must escape the slopes and avoid lord kompressor!
lovey Screenshots:
Information:
-Kompressor is full player scaled, but no worries, I nerfed him by giving him 80 health and leaving a spear for other players nearby.
-Eskimo bots have spears. Their scale is not changed, thus they are not nerfed.
-Cabin has a trap when you open the door. I don't think a lot of players will use the cabin anyways.
-There are 2 eskimo bots: One is outside the cabin, while one is inside, appearing to be using the door trap for the cabin.
-Jeep at the end should not function unless there is some weird error.
Credits:
Setro2: Builder
Setro2: Eventer
Setro2: Tester
Setro2: Enviorment
Setro2: Global Warming Predictor
Setro2: Kompressor bot's father Specialist
Add this please.

How do I add weps to the speedkart gamemode to make it more interesting?  :cookieMonster:

How do I add weps to the speedkart gamemode to make it more interesting?  :cookieMonster:

you don't.  :cookieMonster:

I'm working on a rainy speedkart track with a rocky-coastline/ghost-ship theme. It's dark, to fill the niche left behind when Megaguy added a sun to his cavern cross track.
...I should probably release Gamemode_SpeedkartPlus when I'm done, cause the Hover Car from the newer speedkart gamemode (translated back to the old in SpeedKartPlus) is included in the starting gate lol