Could you try to make some ramp ones?
I wish. I don't know how to export .dts collision shapes yet. I need someone to teach me how. Or maybe a good tutorial or something. >.<
Just model some boxes to represent the collision shapes, and name it collision-1
COLLISIONCollision box, in game collision. Anything that starts with the word "COLLISION" will be considered a collision box (so COLLISION1, COLLISION2, etc will work). Collision boxes are boxes. Complex shapes will be reduced to their bounding box. Maximum of 10 collision boxes per blb.
Those are not .dts shapes and can't be used effectively for ramps. I'm talking about the method [GSF]Ghost used for his terrain bricks. Speaking of which, I could probably just hack'n'slash some of his collision shapes together to make a rampish road brick. It wouldn't be pretty, and the sidewalks wouldn't have collision on them.... Ill add that as an optional, temporary brick until i can get some better skills up in ere.
or instead of having a sidewalk and part of a road in one, split them up into individual bricks, like you did with the extra parts in the current pack.