Hells&Khain EXTEND (M134 Minigun preview)

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Author Topic: Hells&Khain EXTEND (M134 Minigun preview)  (Read 40428 times)



typing like i'm not a handicapped wombat mode activate
Waaay back half a year ago when the H&K pack was first released, I grabbed my little USB numberpad and screamed as I started stuffting out models with the intention of adding to the pack. Then my laptop exploded. Sad story. About a month or so ago, I finally decided to just go ahead and try again, but this time I wanted to try and go one at a time. So here now I present you with the result: 3 a bunch of new guns to add to the pack.

UPDATE #2
Demo Video

Taurus Raging Judge

 
Ridiculous Shotgun-Revolver Handcannon
Magazine Size: 5x .410 Bore buckshot rounds
Base Damage: 9 x14 projectiles
Min Decay Damage: 5
Firing mode: Semi-automatic

Tomahawk

   
Close and Long-range Melee Weapon
Base Damage: 110

UPDATE #1
Demo Video

Crossbow
As suggested by BreadFish

 
Lightweight High Damaging Crossbow
Loads: 1x Carbon-fiber Bolt
Base Damage: 70

M136 AT4

   
Powerful Anti-vehicle Launcher
Loads: 1x 84mm HEAT Warhead
Base Damage: 150
Splash Damage: 250
Splash Area: 6tdu

M320 Underslung Grenade Launcher


REQUIRES KHAIN'S FRAG GRENADE

Original Weapons

IMI Desert Eagle

 
Heavy-duty Gas-operated Pistol
Magazine Size: 7x .50AE rounds
Base Damage: 26
Min Decay Damage: 10
Firing mode: Semi-automatic

GIA Crocus

 
Massive Rapidfire Assault Rifle
Magazine Size: 32x 5.56×45mm NATO rounds
Base Damage: 9
Min Decay Damage: 6
Firing mode: Full Automatic @aprox. 670rpm

GIA Clover

 
Massive Bullpup Assault Rifle
Magazine Size: 45x 5.56×45mm NATO rounds
Base Damage: 15
Min Decay Damage: 7
Firing mode: Full Automatic @aprox. 540rpm
Underslung M320 Grenade Launcher: Requires 60 second recharge

Try-Before-You-Buy Preview Video






Coming Soon
  • Working grenade launcher on the Clover. Probably going to necessitate a little stealing from Amade and Pandan's old G36C unless someone can figure out a better way to integrate a sub-weapon into H&K.
  • Taurus Raging Judge Magnum
  • Rocket Assault Rifle
  • Relatively more normal rocket launcher
  • Crossbow and Revolver Crossbow
  • Flak Cannon
  • Finally finishing the laser weapons maybe ???

Known Issues
  • Crocus and Clover spawn 90° to right of what you want for some reason. I probably just have to rotate the model, but NUHHH
  • Custom projectiles for the AT4 and Crossbow disappear from a certain distance. Probably an issue with the level of detail, still trying to figure it out.

Credits
  • Rykuta, Khain, HellsHero and Zloff - Everything that makes these guns actually work
  • Taboo - Making pretty models and lazy sound ripping :panda:
  • Gia - Original designs of the Crocus and Clover
  • Flamecannon - Making the original basis of the logo and accidentally setting the theme for this OP
  • Bushido - Shamelessly modified some sounds from T+T. Again.
  • Amade - Went ahead with my idea of borrowing the grenade launching code from his and Pandan's G36C.
  • BreadFish - Suggesting the crossbow.
    • Lord Tony and Yndaaa - I straight up used the script of their Throwing Knife for the Tomahawk, so direct all loving to them.



    Suggestions and requests are welcome and wanted!
« Last Edit: September 06, 2013, 11:27:01 PM by RagnaTheBroedge »

(this thread took like an hour to make ;-;)

haha wow these look sick.

Pls do that Taurus Judge. Those are awesome guns. Very fun to shoot in real life. You should also make it so u can switch which rounds it shoots (.410 shotgun shells or .45s). The .45s would go further but the .410 would do more damage at close range. idk if this is possible with Torque script but it would be awesome if u could.

fully possible, i just have no real scripting ability whatsoever
would probably make more sense for them to be separate items though

Make some sort of Autocrossbow
Should do 30 damage per hit
and have 20 shots

and some sort of assault rifle like thing
that shoots mini-rockets
at a slow rate
75 damage per-hit and can only fire 1 shot before reloading

And a machinegun thing
that shoots shrapnel
doing only 10 damage per hit
but fires at a ridiculous rate
and 60 shots before reloading

done


why can't you stuff models anymore :(

the transition from the deagle to that crocus was...well let's say I had the reaction of something like "holy stuff"

the transition from the deagle to that crocus was...well let's say I had the reaction of something like "holy stuff"
consistency is for noobs !!
(was it a good holy stuff tho, that is the question)

Make some sort of Autocrossbow
Should do 30 damage per hit
and have 20 shots
Functionality done, just gotta model

and some sort of assault rifle like thing
that shoots mini-rockets
at a slow rate
75 damage per-hit and can only fire 1 shot before reloading
Decided to mess with your idea a bit and took it up to 11.... http://youtu.be/D9OZXCXAI5I
i did intend to add in a standard sort of rocket launcher from the start though, so no worries


And a machinegun thing
that shoots shrapnel
doing only 10 damage per hit
but fires at a ridiculous rate
and 60 shots before reloading
Also just needs a model now

done



you should make a double barreled light rocket launcher.

might make that in place of a standard launcher because forget normalcy, we'll see
(that rhymed waha)

might make that in place of a standard launcher because forget normalcy, we'll see
(that rhymed waha)

op made me stuff my pants laughing btw

that'd be cool

now is probably as good a time as any to note that i have absolutely no loving clue how crossbows work
here's what i got so far
any pointers, internet?