Prop Hunt ■ Update Out

Author Topic: Prop Hunt ■ Update Out  (Read 11113 times)

Prop Hunt Beta

Info
Since Marble Man's prop disguise code was released, I thought somebody should take it to the next level and unleash its full potential. So I coded this, using the base level code and Slayer's game mode functionality.

Levels
Just like SpeedKart, this uses a map/level system to make it even more fun.

 PropHunt_ACM_City.zip
 save.bls The save file for the map.
 credits.txt Contains the names of the maps' creators..
 environment.txt The standard environment file using $EnvGuiServer variables.

Download
commit 181940f

  • New taunt system - comes with 18 taunts by default
  • New prop system
  • New death sounds
  • New game mode icon and description
  • New Prop Tool icon
  • Hunters are placed in a box before the round
  • Fixed players not being blinded when switching to hunters
  • .wav files can be placed in GameMode_Prop_Hunt/taunts an are added when the server starts
  • Props are now the same size as their bricks in all dimensions
  • Props only rotate when they are moving; you can look around without being seen
  • There is a prevention for disguising/undisguising beside walls so props won't get stuck
  • Prop Tools are invisible when their parent is disguised
  • Disguised props must taunt every 30 seconds
  • Props can press the light key to taunt
  • Players are shown a graphic of their team when they spawn
  • Disguised props have a slight tint on their screens
  • Props can right click to remove your disguise
  • The first map is now loaded when the server starts
  • The amount of taunts on the server is now in /help

To download this release, please visit the Prop Hunt repository.

Credits
Slayer - Greek2Me
Prop Disguise - MARBLE MAN
Blinding - MARBLE MAN

If you find any bugs or have a suggestion, please say so!
« Last Edit: November 30, 2013, 12:10:58 AM by Subpixel »

Sweet, some decent classic stuff.




Are you handicapped? Did you even read?
I want evidence that he gave you permission.

I want evidence that he gave you permission.
It's a released mod?

It's a released mod?
So you can just take someones work and use it to accomplish something? If it was for yourself I wouldn't see a problem with it. But when you are releasing to the public, it is generally a good idea to get permission.

So you can just take someones work and use it to accomplish something? If it was for yourself I wouldn't see a problem with it. But when you are releasing to the public, it is generally a good idea to get permission.
If he doesn't want me to, then I won't.
Also,
http://forum.blockland.us/index.php?topic=238572.0


I didn't copy code?
Neither did I.

If you have nothing to contribute, get out.

Code: (blinder.cs) [Select]
//Nifty screen blinder, by Swollow.
Change this now

Code: (blinder.cs) [Select]
//Nifty screen blinder, by Swollow.
Change this now
He didn't tell me you coded it until a couple minutes ago, will do in the next pre-release.

Slayer - Greek2Me
Prop Disguise - MARBLE MAN
Blinding - MARBLE MAN
It is his code, is it not? All I see is copeh pasta!

He didn't tell me you coded it until a couple minutes ago, will do in the next pre-release.
classic swollow
jk
but really, putting your name on other people's code is ridiculous