Total Members Voted: 136
Only if you tell me what's broken.
It is... when I was dead and respawn in mid air about hundred stud high, I was drop long way down.
if(!%group.spawnBrickCount){ %group.spawnBrickCount = 0;}
Item Rotate (v1)[i mg]http://i.imgur.com/0b1jMAf.png[/img]
What happens if we try to rotate an already rotating item?
I mean items which are rotating in the items script.
It just keeps rotating...
4x Spawn Brick (v2)No pictures required. It's exactly like the default 3x spawn brick, but bigger.ChangeLogCode: (v1 To v2) [Select] -Fixed bug were you would spawn high in the air sometimes.
-Fixed bug were you would spawn high in the air sometimes.
Set Random Color (v1)This output event has three check boxes. If the first one is checked, the color will be randomized. If the second one is checked, the FX will be randomized. If the third one is checked, the shape FX will be randomized(it can also end up as the water brick's shape FX, which is not on the spray can list). I made it this way so you can randomize the brick in any combination you want. If you leave all the check boxes unchecked, it won't do anything at all.
Set Random SpeedKart (v1)Sets the brick to a random speed kart(only if the brick is a vehicle spawn).
Player - UnconsciousA playertype that goes unconscious for a set amount of time instead of dying(defualt is 10 seconds).The variable for the time is $UnconsciousPlayer::UnconsciousTime.
Is it possible to make it so when the player goes unconscious, you can shoot them on the ground to kill them perma?
I could implement that easily, yeah.
Version 2!!!!You might want to take another look at the code for integrating the spawn brick Furling, because I found two quite useful functions.
!That would be really cool if you did.