Jes00's Poodle Add-Ons (No actual poodles) [Item Rotate V2!! IMPORTANT UPDATE!!]

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Author Topic: Jes00's Poodle Add-Ons (No actual poodles) [Item Rotate V2!! IMPORTANT UPDATE!!]  (Read 53341 times)

Only if you tell me what's broken.
It is... when I was dead and respawn in mid air about hundred stud high, I was drop long way down.

It is... when I was dead and respawn in mid air about hundred stud high, I was drop long way down.
That makes no sense.
Code: [Select]
if(!%group.spawnBrickCount)
{
%group.spawnBrickCount = 0;
}
Should definitely counter that. I don't get why it isn't. It works fine for me.

EDIT: Tested it further. Will fix tomorrow.
« Last Edit: August 03, 2014, 10:10:20 PM by jes00 »

thank you for the spawnbrick!

Item Rotate (v1)

[i mg]http://i.imgur.com/0b1jMAf.png[/img]


What happens if we try to rotate an already rotating item?

What happens if we try to rotate an already rotating item?
If you set the item's rotation to rotate while it's already rotating, it just keeps rotating...

I mean items which are rotating in the items script.


Version 2!!!!




4x Spawn Brick (v2)

No pictures required. It's exactly like the default 3x spawn brick, but bigger.



ChangeLog
Code: (v1 To v2) [Select]
-Fixed bug were you would spawn high in the air sometimes.



You might want to take another look at the code for integrating the spawn brick Furling, because I found two quite useful functions.
« Last Edit: August 14, 2014, 04:15:49 PM by jes00 »

Request(s): Imagine how cool some of this stuff would be!

Added three new things.




Set Random Color (v1)

This output event has three check boxes. If the first one is checked, the color will be randomized. If the second one is checked, the FX will be randomized. If the third one is checked, the shape FX will be randomized(it can also end up as the water brick's shape FX, which is not on the spray can list). I made it this way so you can randomize the brick in any combination you want. If you leave all the check boxes unchecked, it won't do anything at all.








Set Random SpeedKart (v1)

Sets the brick to a random speed kart(only if the brick is a vehicle spawn).








Player - Unconscious

A playertype that goes unconscious for a set amount of time instead of dying(defualt is 10 seconds).
The variable for the time is $UnconsciousPlayer::UnconsciousTime.






Is it possible to make it so when the player goes unconscious, you can shoot them on the ground to kill them perma?

Is it possible to make it so when the player goes unconscious, you can shoot them on the ground to kill them perma?
I could implement that easily, yeah.

I could implement that easily, yeah.
!
That would be really cool if you did.

Version 2!!!!

You might want to take another look at the code for integrating the spawn brick Furling, because I found two quite useful functions.
It worked, good job!

!
That would be really cool if you did.
I should probably give them a little health after they go unconscious though. Don't want them to die in one hit. I should also probably give them back their full HP when they're conscious again, or else they'd go back to being unconscious after one hit.
« Last Edit: September 02, 2014, 02:29:42 PM by jes00 »