I wanted to make these boss mobs for a dungeon crawler style gamemode: something that I haven't seen done effectively yet.
My idea was to make a randomized dungeon run where mobs and bosses drop money/materials/weapons with the intention for the player to find a fighting style they enjoy then upgrade their weapons to help them fight in the dungeons.
Id want to go for a ranged/melee/magic tri-ranged fight tree, where melee does the most but is close quarters, ranging does less damage but at a distance, and magic is for status effects burn/freeze/poison, heal. Basic Tank/Healer/DPS dungeons.
Dungeons would reset and generate after the end boss of that dungeon is defeated while the players buy and upgrade their weapons in town.
Players would spawn in a hub-word type town where there's shops and such:
-Food/potions shop :for buying health and effect items
-The Blacksmith :for a fee/materials, will upgrade your weapon letting you do more damage
-The Runeforge :Where players can enchant their weapons for status effects IE: Poison, Fire, ice
And various other shops where materials and other weapons can be bought/sold.
Dungeons would need to ramp up in difficulty as "rounds" advance. Once you die in the dungeon, you cant re spawn until that dungeon is completed. Completing a dungeon will award all players still alive with a bonus cache of money to give incentive to not die.
This is why I was so excited about the special "built brick" project that was being discussed earilier because it had the ability to take a complex dungeon and generate it into separate 1 brick segments allowing for large elaborate dungeons to generate with optimal speed.
Edit: Oh, and here is a colored version of the big sword guy with a player model for a size reference.
Bot Deadnaught Berserker (
View in 3D)
(Colors not final)