Action Meleebringing a more visceral hand-to-hand combat experience to Blockland.Performable Actions... (with the
Action Melee Item equipped)
Punch (Left Click)- Click to throw a single punch.
- The punching hand alternates randomly between left-hand and right-hand.
Finisher Moves (Left Click)- If your
Punch does lethal damage to an enemy, a
Finisher Move will start.
- A
Finisher Move activates a special orbit camera view.
UppercutPuntHeadbuttAir Tackle (Left Click)- While standing high above an enemy, look at them to highlight them with a pink square.
- While an enemy is highlighted by your pink square,
Punch to leap directly onto them.
- The
Air Tackle deals 100 damage, and will not kill enemies with more than 100 HP.
Neck Snap (Left Click)- While standing behind an enemy,
Punch them in the back to do a
Neck Snap.
- The
Neck Snap will not activate for enemies whose HP is greater than 100.
- A
Neck Snap activates a special camera orbit view.
Counter (Paint Key)- Press the Paint Key to attempt a
Counter.
- The
Counter window is
500 m.s. from when you first press the Paint Key.
- If your Blockhead gets
Punched within that time window, you will
Counter it successfully.
- There is a
1200 m.s. timeout after an unsuccessful
Counter.
- and a
350 m.s. timeout between a successful
Counter.
Miscellaneous Features- Air Tackle and Neck Snap can be toggled via RTB Server Control. + RTB with Server Control and Add-on Manager
here.
- Punches do 30 damage, same as the default gun.
- Enemies flinch when hit.
- It cannot be dropped.
- Custom punch sounds.
- Uses default animations, so no model issues.
- Compatible with bots.
- New hand shaped item model.
Updates- changed punch sound.
- adjusted code.
- changed the Item Icon's color.
- added the Punt Finisher Move.
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