Author Topic: Blending animations?  (Read 6995 times)

I don't quite understand what blending a player animation (look gets blended to root) does, or how you do it.

using Blender 2.49 and the exporter is v0.97 Beta3

I don't quite understand what blending a player animation (look gets blended to root) does, or how you do it.

using Blender 2.49 and the exporter is v0.97 Beta3

Isn't the engine suppose to do it by itself?

Isn't the engine suppose to do it by itself?
It does, however you need to experiment with keyframes and priorities in the program to get it to work well in game. It's a trial & error type of tweaking; you just keep changing things around until it works. A general rule of thumb is to avoid duplicating frames at say, the end of one animation to the beginning of another.

Is this:

by any chance screwing up some animations? And how do I avoid it.



can you pls help me

(Guys lets never respond and he'll make the biggest bump chain in the world :D)

Would help but I know no animating :(((




Is this:

by any chance screwing up some animations? And how do I avoid it.
good lord yes

remove that stuff

good lord yes

remove that stuff
thank god a reply, but i don't know how

I'm really kinda wondering why nobody has created a proper animation tutorial for Blockland yet. It would be immensely helpful.

I'm really kinda wondering why nobody has created a proper animation tutorial for Blockland yet. It would be immensely helpful.

Learn how to animate, and when exporting, you specify a range of frames for each sequence