i honestly hate RP. the whole "RP combat" is so dumb. "your turn to attack :)) woops i dodged it cause i said so :3 *turns into my TRUE wolf form* taste THIS!!!". it would be so much cooler if he actually dodged it, then actually transformed into a different form and there was actual combat going on. admins ban you when you attempt to do something that isn't drawn out and over dramatic.
*stabs in back*
"now wait you can't do that! you first have to have a considerable amount of dialog and thinking out loud so everyone knows you're about to try and kill someone. but even then it won't work because i'm an admin its not like im going to let my rp character be killed by a random player!"
I'd rather just play an RPG where players might choose to RP a bit. RP should be limited to basic things like telling a backstory about your character's family or showing character expression. This way, it can add depth and backstory to an RPG world. Players can hate each-other because of an RP backstory, but still duel in the actual game. It would be cool if I was known as a famous blacksmith because I actually made quality items for other players, or if I was called a dragonslayer because I actually slayed a dragon.
IMO, RP should be an addition to a solid, extensive RPG. RP shouldn't take the place of things that have an actual impact and important end result, such as combat, special ancient abilities, and thieving. That way, the "dragonslayer" is actually feared because he actually did was his title implies. He didn't just make it up. RP should serve as a way to give story and character to an RPG world, not take the place of the game.