I tried this for my object view.ObjectView.setSequence("",3,"walk",1);functionObjectView::setSequence(name,threadNum,threadSequence,timescale);(Timescale 0.2 - 2)
ObjectView.setSequence("",3,"walk",1);
wont work because you arent refering to the object's name.
it does work
What i mean by that, is he isnt refering to the object he NAMEDHe gave his object a nameObjViewCtrl.setObject(ObjViewCtrl.dynamicObject, %obj, "", "");When you do sequences, it should be:ObjViewCtrl.setSequence(ObjViewCtrl.dynamicObject,%threadnum,%sequence,%timescale);
So what you're saying is that what I need to do is create a dynamic object for ObjViewCtrl (which I did by ObjViewCtrl.dynamicObject = "ObjDynam";), and use ObjViewCtrl::(StuffHere)(ObjViewCtrl.dynamicObject, %this, %things, %that); to refer to the object of the ObjViewControl?EDIT: However, figure this out - anything other than ObjView that uses the player's dts and ObjectViewCtrl that calls AvatarGui.onWake();(eg. Avatar_Preview), doesn't need the object of the control to be referred to. Avatar_Photo.setSequence("", 1, activate, 1); works.
All you did was create a string??? How does it make it a dynamic object? The reason AvatarPreview uses "" is because the string for the name was "". Either change your objects name to "" or make setSequence use your objects name.ObjViewCtrl.setObject(ObjViewCtrl.dynamicObject, %obj, "", "");ObjViewCtrl.setSequence(ObjViewCtrl.dynamicObject,%threadnum,%sequence,%timescale);toObjViewCtrl.setObject("", %obj, "", "");ObjViewCtrl.setSequence("",%threadnum,%sequence,%timescale);The first argument of these functions is a string, the name of the object.