Author Topic: Event looker  (Read 3242 times)

You can look at what events were processed, how many input events were processed, the brick's name, and total events were processed on the brick and for each input event.

/events - Admin only, whatever brick you are looking it, it will tell you the input events that were triggered (Even if it isn't in the event system or it isn't visible)

Script_Events
« Last Edit: April 23, 2014, 02:41:07 PM by Advanced Bot »



You can look at what events were processed, how many input events were processed, the brick's name, and total events were processed on the brick and for each input event.

/events - Admin only, whatever brick you are looking it, it will tell you the input events that were triggered (Even if it isn't in the event system or it isn't visible)

Script_Events
When I first saw this I thought this was a suggestion. Nice work keep it up.



Client-sided maybe?
I don't think there is an easy way doing this.

why is this needed? admins can already look at events and bricknames by default

admins can already look at events and bricknames by default

You don't understand.

That is not what it does, it does more.

I don't think there is an easy way doing this.

But if its server-sided its a bit useless, because if you want it, the host probably won't have it, and if the host has it, no one will know.
« Last Edit: April 27, 2014, 03:09:16 AM by seargant2 »

But if its server-sided its a bit useless, because if you want it, the host probably won't have it, and if the host has it, no one will know.
You can't really do it client-sided without finding a hacky way.

Damn, the way you code is weird. Leave no space unused ;)

Not meaning to be rude. Nice job. Was the first language you learned javascript?
« Last Edit: May 04, 2014, 01:33:31 AM by tyler0 »

I don't really see what is weird in the code, it looks normal to me.

May I suggest a new title: Event Viewer

Also "Server_Event"? That's like naming your guns "Weapon_Guns"...

perhaps "Server_EventViewer" would be better.

You're not serious about script_events and /events, right?