stateName[0] = "Activate"; stateTimeoutValue[0] = 0.8; stateTransitionOnTimeout[0] = "Ready"; stateSound[0] = pixelequip3Sound; stateEmitter[0] = rangedEmitter; stateEmitterTime[0] = 600; stateName[1] = "Ready"; stateTransitionOnTriggerDown[1] = "Charge"; stateAllowImageChange[1] = true; stateSequence[1] = "Ready"; stateEmitter[1] = rangedEmitter; stateEmitterTime[1] = 600; stateName[2] = "Charge"; statetransitionOnTimeOut[2] = "ChargeFull"; stateTransitiononTriggerup[2] = "Fire"; stateWaitForTimeout[2] = false; stateAllowImageChange[1] = true; stateTimeoutValue[2] = 2; stateScript[2] = "OnCharge"; stateName[3] = "Fire"; stateTransitionOnTimeout[3] = "Reload"; stateTimeoutValue[3] = 0.74; stateFire[3] = true; stateAllowImageChange[3] = false; stateSequence[3] = "Fire"; stateScript[3] = "onFire"; stateWaitForTimeout[3] = true; stateSound[3] = pixelfire1Sound; stateName[4] = "ChargeFull"; stateAllowImageChange[4] = true; stateTransitiononTriggerup[4] = "ChargeFire"; stateEmitter[4] = ranged2emitter; stateEmitterTime[4] = 600; stateName[5] = "ChargeFire"; stateTransitionOnTimeout[5] = "Reload"; stateTimeoutValue[5] = 1; stateFire[5] = true; stateAllowImageChange[5] = false; stateSequence[5] = "Fire"; stateScript[5] = "onChargeFire"; stateWaitForTimeout[5] = true; stateSound[5] = chargefireSound; stateEmitter[5] = rangedEmitter; stateEmitterTime[5] = 600; stateName[6] = "Reload"; stateSequence[6] = "Reload"; stateTimeoutValue[6] = 0.12; stateTransitionOntimeout[6] = "Ready"; stateSequence[6] = "Ready"; stateEmitter[6] = rangedEmitter; stateEmitterTime[6] = 600;};
what is the name of the charged emitter and the idle emitter?