Random Items Mod

Author Topic: Random Items Mod  (Read 13396 times)

You can now get a random item! There are 4 parameters of items, that can't be picked.

Not much to say about the mod..
Download Event_Items

Player > AddNewRandom
  OP
  Not_OP
  Other
  Weapons
  Utilities
« Last Edit: June 08, 2014, 07:24:08 PM by Advanced Bot »

Why block only up to 12?

Neat, but I don't know Eval.

Why not just restrict/exclude tools or items from the event: Only weapons?
Why not have other events specifically for items/tools?

I can't add more because events only can go up to 4. I will put it at 4.

Neat, but I don't know Eval.

Why not just restrict/exclude tools or items from the event: Only weapons?
Why not have other events specifically for items/tools?
I will also block the tools.
What other events?
« Last Edit: June 03, 2014, 07:50:53 AM by Advanced Bot »

so is this a random item spawner with a blacklist?

What other events?

RandomWeapon
RandomItem

Just to differentiate between items and weapons. It would be useful for score pickup lottos.

Is this like the event that Zix Uses on his Randomizer Server?

Is this like the event that Zix Uses on his Randomizer Server?

Zix's works alot differently, but has a weapons whitelist, works in a certain way.

Is this like the event that Zix Uses on his Randomizer Server?
No, the one I wrote for Zix works completely different. It works based on sorting items into categories which are then assigned a probability to appear in a certain slot.

It also isn't an event.


Oh wow, nice category list there. Much more that I expected.
I suggest adding a small key to the OP as to how these categorys are placed. Mainly because I'm curious how you defined an OP weapon. Base damage?

Oh wow, nice category list there. Much more that I expected.
I suggest adding a small key to the OP as to how these categorys are placed. Mainly because I'm curious how you defined an OP weapon. Base damage?
It adds radius damage, direct damage, and raycast direct damage. If it is over a certain amount, it will consider it OP.

Could you make it so you have a placement of bricks somewhere where you spawn items on them, and it chooses randomly from any of 10 categories, sensitive to brick name?

Brick name:  "RandomItem_[0-9]"

Event output:  "AddRandomItem [0-9]"

Would be way simpler that way.

BO II zombies mystery box is now possible :D

Could you make it so you have a placement of bricks somewhere where you spawn items on them, and it chooses randomly from any of 10 categories, sensitive to brick name?

Brick name:  "RandomItem_[0-9]"

Event output:  "AddRandomItem [0-9]"

Would be way simpler that way.
Huh?