Poll

Should Gravitanium, Telur, and other fictional elements and forces be allowed if this thread ever reaches that far?

Yes.
No!
To an extremely limited extent.
To a slightly limited extent.
Voter is lame.

Author Topic: Nations & Conquests - Last Old School Nation RP Standing  (Read 2059 times)

Following harsh trade restrictions enacted against Avalonia by a dictatorship running Jamaica and Puerto Rico, Avalonia, seeking to protect its interests, uses its refurbished navy to strongarm the dictator into allowing free trade with Avalonia.  Following this, the dictator secretly arranged a plot to sink several Avalonian ships.  After the discovery of this plot thanks to factions in that government that were inspired by Avalonia's transition to a republic, there was a coup d'etat in these islands funded and aided by Avalonia.  The dictator escaped and these islands are undergoing their own transition to republican government (although their struggle is thusfar much more bloody that Avalonia's).  The Generalissimo has stated that he would intervene with troops should Avalonian interests be jeopardized.

Commence operation Commodore Perry

I'd really prefer to to have this live.  Other nations, please do stuff.  Swat, if you want to be Svernland please make it.

After Avalonian interests are again risked in Jamaica and Puerto Rico, Avalonian absorbs them making them official Avalonian protectorates.  After some riots in their streets local and Avalonian troops commanded by Avalonian officers restore order for the most part and the Avalonian Grand Council decides to offer the islands the status of being fully part of Avalonia in twenty years to be accepted or declined by local referendum and repeated if declined every five years.

Local opinion of Avalonia among the populace is fairly positive as the dictatorship was unpopular because of things like this and this which the dictator was responsible for, and the local government has mixed views ranging between upset over intervention and happy for the return to order.  It is believed that the institution of republican government to the islands will improve things dramatically.


Nation Name:  Svernland
Government Type:  Constitutional Monarchy
Current Ruler:  Sedric Odellus IX

Economy Type:  Market
Currency:  Greencrowne
Currency in comparison to Euros:  (I'll do this later)

Population:  2,000,000
Religions:  Western Christianity
Languages:  English, Irish, Scottish, Welsh

Map  Just the entirety of the Celtic Isles please.
Major Cities:  Åablin, Naden, Mackie
Capital City:  Åablin

Trade Partners:  N/A
Alliances:  N/A
Organizations:  N/A

Defcon Level:  5
Military Tech:  I dunno whatever GB had.  I'll do research on this later.
« Last Edit: June 29, 2014, 08:21:30 PM by SWAT One »

Svernland drafts a new flag.

A coal strike has recently driven up prices.  Police are sent to break up the riots.

After diplomatic talks regarding trade routes with some of Avalonia's island neighbors deteriorate, the Avalonian navy proposes the forced annexation of these islands to ensure free trade throughout the region and the protection of Avalonian interests.  These islands, however, operate under well liked democratic governments, therefore Avalonia is not willing to attempt to occupy them as is happening in Jamaica and Puerto Rico.  Instead, the still in office Generalissimo has authorized the army to covertly send in spies to get a better idea of the political, physical, social, and economic landscapes of these islands and to propose methods to either allow or cause unrest allowing Avalonia to annex.

The Generalissimo shares a bottle of wine with the King of the Panama region who was the second cousin to the late King of Avalonia's wife.  Following the fall of the monarchy, Panama severed ties with Avalonia, and it is hoped that the two nations can come together again, and possibly become one at some point in the likely far future.

New thread related poll in a minute.

The Svernian coal strikes end.  The nation, still growing and industrializing, is having problems with holding so many people in the cities.  An innovator and entrepreneur by the name of Frederick William proposes an answer to this solution with an idea of hardening iron using a new kind of furnace involving hot air.

The modified furnace is named the blast furnace– and it mass produces steel in a more efficient manner.  Frederick William would go on to create a bourgeoning company named Empire Steel.

Touilia begins development on modern rifles and industrial equipment- mainly in the steel industry

in the country more farmland is being cultivated


Avalonia's lack of large reserves of native coal and iron causes its economy to focus greatly on sugar, coffee, and cocoa production as well as trade, especially with North America as it has both coal and iron for steel.

Avalonia proposes joint construction of a cbrown town across Central America to the Kingdom of Panama (NPC nation described below).  The Kingdom declines.

NPC Nations have been added.

The Kingdom of Panama is an Absolute Monarchy with an agrarian economy and a fairly well provisioned serfdom despite an unpopular and oppressive tax code.  Its military is mainly used for enforcement of laws and defense of its borders and trade routes.
The Empire of the Moors is a Theocracy governed by five men under the influence of Allah.  Its military is up to date in all respects and much of the Empire's revenue comes from tolls on ships passing through the Straits of Gibraltar.  The Empire is on unfriendly terms with the Euro-Arabian Corporation over the right to control and tax the passage of goods from the Red Sea to the Mediterranean by railroad (Suez and Panama Cbrown towns have yet to be constructed).
The Euro-Arabian Trading Corporation is a company that effectively bribed/usurped power in its region before relocating itself to Arabia following an attempt by its home nation (France area) to tax it.  It is extremely corrupt and led by its CEO (dictator).  Much of its revenue comes from taxing ships passing through its waters, and its military is mainly naval and is up to date.  The Corporation is on unfriendly terms with the Empire of the Moors over the right to control and tax the passage of goods from the Red Sea to the Mediterranean by railroad.
The Tasmanian Republic is a governed by an elected assembly of 99 representatives and one President.  Its military technology is currently slightly behind the times but its economy is heavily industrialized and can produce military goods en masse.  The Republic is isolationist.

If this thread is active enough I'm going to absorb Avalonia into Panama and just control the NPCs as an eye in the sky sort of thing for the sake of fairness balanced with keeping the place alive.  NPC nations by default will not be particularly aggressive to any player nations unless provoked.
« Last Edit: July 05, 2014, 11:45:31 AM by Plethora »

NPC nations by default will not be particularly aggressive to any player nations unless provoked.
Svernland chucks a rock at the EATC.

Svernland commits to expanding its national railroad network.  Svernland also seeks to build its economic influence by casting it abroad.  Trade emissaries are therefore sent to India in search of a people willing to trade.

(In result to the poll, I am still working on an official system.  When it is finished, it will become official.)
« Last Edit: July 05, 2014, 02:57:21 PM by SWAT One »

When the Svernlandavian (demonym correction appreciated) emissaries encounter an dual economy transitioning into industrialization and shipping in the south and coasts and more agrarian in the north and inland, and in particularly fertile river areas; local government is controlled nominally by a King, but de facto control over most of the coastline is held by more local elites.  Would take a little while to reach and to return; please incorporate reasonable and realistic delay in your actions accordingly.

After careful planning, Avalonian agents begin quietly disseminating pro-Avalonian propaganda within the neighboring small island democracies in hopes of swaying public opinion toward the possibility of annexation.  Success is limited at first, but the island populations are becoming increasingly favorable with further propaganda and favorable trading conditions.

The lack of industrialization in Avalonia has caused some wealthy plantation owners to invest in small to moderate sized steel factories to be supplied by providers of raw materials on the North American East Coast, as well as the railroad industry, although the only railroad of noteworthy length is to be across the length of Cuba.

Poll is just to get that matter settled before it's a huge issue.  I know I personally prefer the approximate realism that prevents us from using Telur or Gravitanium or superteleporters or other things outside the scope of known reality, but I'd like to give the people the choice; though I wish that the people would participate more.

Svernian*.

Svernland wishes to do a survey of the interior of India.
A smaller trade mission is also sent out to tour The Orient.
Svernian textile manufacturers also send out a trade mission to America, in search of cotton.

And yes, I am aware, and that is perfectly well indeed.  If we reach it (probably not with the number of people participating), I would say 2040 for discovery and 2075 for basic use).

Some of the local elites that the Svernians encounter are happy to help with a survey once the idea is successfully communicated to them (there is somewhat of a language barrier), however the inland ruler opposes it for various reasons including the strategic disadvantage of a nation having maps of his nation and he not having maps of the other, as well as the belief that such a survey may make foreigners independent of local guides which the Shah has given a monopoly to.  However, the Shah's control over regional coastal rulers is flexible (bordering weak if not for centralized military power) and to maintain local-national stability he allows individual coastal districts to do as they see fit.

Orient voyage reaches the orient without any great catastrophes and finds Waos-Peng.  I'm assuming that this is by boat, otherwise ignore this, walking or riding horseback would have different results.

You do know that India made much more and better cotton than the Americas did at this time?  The American mission finds limited slave based cotton farming in the south, but a regional economy more focused on other cash crops such as indigo and tobacco (and some other stuff).  The cotton industry has been expanding as in the north limited textile production exists aided by mills and whatnot (nothing complex).  The American mission also encounters Avalonian ships trading cash crops for iron and coal.

Pretty much everywhere I'm going to steal a little bit from reality but drastically alter things.  For instance I have pre Civil War economics happening in America and no Civil War.  As a whole most places will be more or less stable and neutral toward player nations.  People who form new nations can basically overwrite existing white space goings on (if Badspot made a nation in India he could ignore the sectarian issues there and be fascist or whatever).


After elections on island nations are swayed by Avalonian agents to result in pro-Avalonian candidate victories, Avalonian has free trade with these nations, opening Avalonian industry up to an economy almost entirely consisting of cash crops similar to those of Avalonia.  These victories have also led to an Avalonian spearheaded Caribbean multinational effort to ensure safety in local waters and prevent piracy.  The Caribbean Waters Defense League gives multinational "Protector Vessels" the right to take "appropriate action" against smuggling, piracy, and even to counteract regional threats to safety.  Most of the Caribbean islands are a part of CWDL, but many are not, and Avalonian covertly sends in agents there as well to cause them to join this regional improvement.  The Kingdom of Panama has taken a stand in opposition to the CWDL, seeing it as a grab by Avalonia to extend its sphere, and has offered asylum to pirates, corsairs, smugglers, &c. at certain ports within its boundaries.

Some of the local elites that the Svernians encounter are happy to help with a survey once the idea is successfully communicated to them (there is somewhat of a language barrier)
At the least, linguists are sent over to try to establish proper communication.

however the inland ruler opposes it for various reasons including the strategic disadvantage of a nation having maps of his nation and he not having maps of the other, as well as the belief that such a survey may make foreigners independent of local guides which the Shah has given a monopoly to.  However, the Shah's control over regional coastal rulers is flexible (bordering weak if not for centralized military power) and to maintain local-national stability he allows individual coastal districts to do as they see fit.
As soon as linguists properly establish an understanding, investors show interest in Indian tea, and with to speak with plantation owners about either purchasing from them, or by buying out plantations for healthy sums of money.

Orient voyage reaches the orient without any great catastrophes and finds Waos-Peng.  I'm assuming that this is by boat, otherwise ignore this, walking or riding horseback would have different results.
Yes, by boat.  We wish to establish communication.  (Wake up, *FacePalm*)

You do know that India made much more and better cotton than the Americas did at this time?  The American mission finds limited slave based cotton farming in the south, but a regional economy more focused on other cash crops such as indigo and tobacco (and some other stuff).  The cotton industry has been expanding as in the north limited textile production exists aided by mills and whatnot (nothing complex).  The American mission also encounters Avalonian ships trading cash crops for iron and coal.
Svernian emissaries meet with the North American trade and wish to establish a basic trade mission, with some representatives of investors there for observance (though the last part is not mentioned.)  The Svernians take interest in the Avalonian trade mission, and establish communication.  The Avalonians would find that the language and accents of the Svernians are slightly different than the Americans, though it is understandable to them.

Pretty much everywhere I'm going to steal a little bit from reality but drastically alter things.  For instance I have pre Civil War economics happening in America and no Civil War.  As a whole most places will be more or less stable and neutral toward player nations.  People who form new nations can basically overwrite existing white space goings on (if Badspot made a nation in India he could ignore the sectarian issues there and be fascist or whatever).

Svernland sends a diplomatic mission to France, and subtly asks locals what their opinions (if any) of Svernland are held.

(On another note, can we raise all population caps and currents by multiplying by fifty (or less if preferred)?  To be realistic, industrialization would not take place with populations this low.  Just my two cents.)