oh, holy crap i did not know about that infinite ammo thingy, thanks.
as for the sights, yea they are messed up because of the way blockheads hold the weapons or somthing the lazers are kinda bonked in first person, when your scoped in they should work, kinda, its more of a visual effect for the third person you know...
i might update the models with some better suited attachments u know...
the ammo is supposta cross over, im not sure if i like it that way or not, originally it was nice, but i might make it so that ammo crossovers can be switched on and off.
EDIT: scratch that, i am most definatly going to use independent ammo types in v1.4, that idea for different shotgun rounds is pretty sweet...
the inability to reload manually has been a problem plaguing me ever seince i updated the scripts to not have that infinite reload looping stuff in them. I eventually just had to remove it because it was causing more stress then it was worth script wise...
thanks for the input :D