Everything is better with eye scanners.Gaze is a server modification which allows you to trigger brick events based upon when a player looks at a brick. There are three different inputs you can use, all of which have different effects.
- onGaze Called repeatedly while you look at a brick.
- onGazeStart Called once, when you start looking at a brick - this counts if you go from one brick to another!
- onGazeStop Called once, when you stop looking at a brick - this counts if you go from one brick to another!
There's also a setGazeName output event! Well, what does this do?
Gaze lets you see player names. While you can't set the gaze names of players (for OBVIOUS REASONS), you can set the names of bricks. These names can be anything from "Click the light to turn it on" (toggling to "turn it off" when clicked) to "Nuclear Launch Button". Never have people wonder what that obscure control panel does again!
The range of your Gaze can be set in the RTB preferences. The range is 0-100 in Torque Units. Do NOT complain about the gaze maximum being too short - one hundred TU is three 64x64 baseplates end to end and then another eight block studs!
onGaze can be toggled on and off in RTB preferences as well. While the event will still be available, only onGazeEnter and onGazeLeave will be triggered.
The entire Gaze mod can be set to one of four settings: Bricks, Players, and Bots; Players and Bots; Bricks Only; or Sightless.
Minigame support enabling/disabling via prefs is not yet included. This will be added when I de-lazy.
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I simply cannot and will not help you.>>> DOWNLOAD <<< The original mod topic is far too old to edit, but this is an update that fixes the bottomprint flicker issue caused by Server_Gaze.