So why isn'tCode: [Select]if($pref::Server::RCBiplane::Weapon == 2){ RCBiplaneVehicle.ShootOnClick_ShootDelay=400; RCBiplaneVehicle.ShootOnClick_ReShootDelay=400; RCBiplaneVehicle.ShootOnClick_ProjectileCount=2; RCBiplaneVehicle.ShootOnClick_RequiredSlot=0; RCBiplaneVehicle.ShootOnClick_Sound=rocketFireSound; //Rockets RCBiplaneVehicle.ShootOnClick_Projectile[0]=rocketLauncherProjectile; RCBiplaneVehicle.ShootOnClick_Position[0]="0 1 0.7"; RCBiplaneVehicle.ShootOnClick_Velocity[0]="65 0 0"; RCBiplaneVehicle.ShootOnClick_Scale[0]="0.5 0.5 0.5"; RCBiplaneVehicle.ShootOnClick_Projectile[1]=rocketLauncherProjectile; RCBiplaneVehicle.ShootOnClick_Position[1]="0 -1 0.7"; RCBiplaneVehicle.ShootOnClick_Velocity[1]="65 0 0"; RCBiplaneVehicle.ShootOnClick_Scale[1]="0.5 0.5 0.5";}if($pref::Server::RCBiplane::Weapon == 0){ RCBiplaneVehicle.ShootOnClick=0;}On the the firing function?
if($pref::Server::RCBiplane::Weapon == 2){ RCBiplaneVehicle.ShootOnClick_ShootDelay=400; RCBiplaneVehicle.ShootOnClick_ReShootDelay=400; RCBiplaneVehicle.ShootOnClick_ProjectileCount=2; RCBiplaneVehicle.ShootOnClick_RequiredSlot=0; RCBiplaneVehicle.ShootOnClick_Sound=rocketFireSound; //Rockets RCBiplaneVehicle.ShootOnClick_Projectile[0]=rocketLauncherProjectile; RCBiplaneVehicle.ShootOnClick_Position[0]="0 1 0.7"; RCBiplaneVehicle.ShootOnClick_Velocity[0]="65 0 0"; RCBiplaneVehicle.ShootOnClick_Scale[0]="0.5 0.5 0.5"; RCBiplaneVehicle.ShootOnClick_Projectile[1]=rocketLauncherProjectile; RCBiplaneVehicle.ShootOnClick_Position[1]="0 -1 0.7"; RCBiplaneVehicle.ShootOnClick_Velocity[1]="65 0 0"; RCBiplaneVehicle.ShootOnClick_Scale[1]="0.5 0.5 0.5";}if($pref::Server::RCBiplane::Weapon == 0){ RCBiplaneVehicle.ShootOnClick=0;}
I found another bug,it's when you admin orb out of the plane spawn a new biplane,and the other biplane stays forever.Also auto-jet was causing self destruct.
Could you make it so to get the half-size ones only requires selecting a different item when wrenching a brick? Rather than having to edit stuff.Thanks.
V2.6+ HalfScale RC now has its own controller, can be used with regular sized RCs at the same time+ Weapons now have increased damage