Taboo's Wares - Titanfall Weapons Beta Release 2 - Shotgun Respect Edition

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Author Topic: Taboo's Wares - Titanfall Weapons Beta Release 2 - Shotgun Respect Edition  (Read 22149 times)

remember all those times i made weapons threads and nothing ever happened THIS ISN'T ONE OF THOSE TIMES






•Iron sights that don't suck
•Slower movement when sighting for balance
•Identifiable sighting in third person to other players
•Classic bullethoses
•Varied headshot modified for each weapon
•Unique balance to each weapon
*high quality* models courtesy of yours truly
•Highly visceral sounds from my massive sound library of Call of Duty,
  Titanfall, Battlefield, and other sound resources
•Integrated hitmarkers that respond to normal and critical hits







 
Damage, Headshot: 20, 30
Equipment Time: 0.5 sec
Chamber Time: 0.2 sec
Hip Spread: 0.003
ADS Time: 0.2 sec
Spread ADS: 0.002


 
Damage, Headshot: 12, 24
Equipment Time: 1.0 sec
Chamber Time: 0.045 sec
Hip Spread: 0.003
ADS Time: 0.15 sec
Spread ADS: 0.002


 
Damage, Headshot: 15, 30
Equipment Time: 0.85 sec
Chamber Time: 0.065 sec
Hip Spread: 0.0025
ADS Time: 0.15 sec
Spread ADS: 0.0015


 
Damage, Headshot: 8, 15
Equipment Time: 0.65 sec
Chamber Time: 0.025 sec
Hip Spread: 0.008
ADS Time: 0.1 sec
Spread ADS: 0.0035


 
Damage, Headshot: 7, 14
Equipment Time: 0.65 sec
Chamber Time: 0.01 sec
Hip Spread: 0.009
ADS Time: 0.1 sec
Spread ADS: 0.0045


 
Damage, Headshot: 10, 11
Pellet Count: 10
Equipment Time: 1.0 sec
Pump Time: 1.2 sec
Hip Spread: 0.0085
ADS Time: 0.25 sec
Spread ADS: 0.0055


 
Damage, Headshot: 80, 100
Equipment Time: 1.2 sec
Bolt Time: 1.35 sec
Hip Spread: 0.003
ADS Time: 0.75 sec
Spread ADS: 0.0


 
Damage, Headshot: 100, 1000
Equipment Time: 1.1 sec
Bolt Time: 1.3 sec
Hip Spread: n/a
Charge Time: 3.3 sec
Spread ADS: 0.0
Can only fire after charging in ADS












(THIS IS A BETA BUILD)





Aaron Beck - His timeless linear motor rifle designs are what this model, well, is
Ben Grapevine - Still don't know who you are, but your assault rifle model served as the basis for the style and base assault rifle
Bushido - Headshot code and various emitters
Respawn Entertainment and Infinity Ward - Pretty much all sound effects, also the railgun's mechanics are basically the Titan railgun
« Last Edit: September 06, 2014, 03:45:59 AM by Taboo »









 
"The R-101C is a fully automatic, compact assault weapon commonly used throughout the Frontier."
Max Damage, Headshot @ Range:
25, 35 @ 20 TU
Min Damage, Headshot @ Range:
15, 21 @ 50 TU
Magazine Capacity:
24 rounds
Equipment Time:
1.0 sec
Chamber Time:
0.01 sec
Chambered Reload:
2.2 sec
Full Reload:
2.8 sec
Base Spread:
0.001
Spread Increase:
0.0002 per shot
Max Spread:
0.005



 
"The Longbow DMR is a semi-automatic sniper rifle. Its hyper-velocity round completely eliminates the need to lead targets, and allows the shooter to fire multiple shots quickly in succession."
Max Damage, Headshot @ Range:
60, 120 @ 60 TU
Min Damage, Headshot @ Range:
45, 90 @ 20 TU
Magazine Capacity:
8 rounds
Equipment Time:
0.8 sec
Chamber Time:
0.08 sec
Chambered Reload:
2.6 sec
Full Reload:
3.6 sec
Base Spread:
0.0004
Spread Increase:
0.002 per shot
Max Spread:
0.006



 
"The EVA-8 is a semi-automatic shotgun, originally designed for extra-vehicular activity, both in conventional and in exo-atmospheric conditions."
Max Damage, Headshot @ Range:
13, 14 @ 60 TU, 8 pellets
Min Damage, Headshot @ Range:
6, 7 @ 30 TU, 8 pellets
Magazine Capacity:
6 rounds
Equipment Time:
0.8 sec
Chamber Time:
0.6 sec
Chambered Reload:
2.75 sec
Full Reload:
3.0 sec
Base Spread:
0.003
Spread Increase:
0.0005 per shot
Max Spread:
0.008









Giant Enemy Crab Games - Inspired big over the top low-res emitters
Respawn Entertainment and Infinity Ward - loving guess
Rykuta - Weapon backbone and general assistance
/tfg/ - Supporting me during this and all my other modding endeavours




« Last Edit: September 06, 2014, 04:07:25 AM by Taboo »

Model could use some work, Other than that; Great job!

Model could use some work, Other than that; Great job!
Be more specific? Only model I'm particularly unhappy with is the Tavor as AR-B, I want to either skinny it up a bit or give it more verticality; it feels awkward in first person.

Oh lord the Railgun's damage


Oh lord the Railgun's damage
I think it's reasonably balanced because you can't see much when you're scoped in, there's still a lot of leading to do, and that charge+bolt time makes for very slow shooting. When folks got it during play testing, more often than not people complained since the map wasn't really big enough to make it useful. The shell explodes, but the explosion has a very small blast radius.

sweet

Wow, I love everything about this pack, I don't say that often.

A dps for each weapon would be nice.


A dps for each weapon would be nice.
Chamber times are listed; it's pretty simple multiplication.

Found an issue, at least for me, whenever a bot is shot in the head it forces the infamous "yellow skin, white torso, blue pants and black shoes" avatar.



EDIT: It also appears it happens at random body shots as well.

This doesn't happen on a vanilla installation (which is what I typically run test servers with); please include a console log.

This doesn't happen on a vanilla installation (which is what I typically run test servers with); please include a console log.
Will do.

Oddly enough this appears to only happen to a dupe of a bot I have. I can't seem to be able to track it down to a single event that causes this to happen.
Isn't that hat or the custom appearence.

This is a solid pack, very unique features were put into it I see. No explosives or is that coming later down the road?