••• [Fallout: New Vegas] Wasteland Weapons by Phanto/Mustang ••• V3 •••

Poll

[New Vote] Should bullets raycast?

Yes, Raycasting
No, Use regular projectiles

Author Topic: ••• [Fallout: New Vegas] Wasteland Weapons by Phanto/Mustang ••• V3 •••  (Read 33980 times)

a plus compared to some of the more advanced weapon packs being released.
:P

OT: its nice that someone made these, back in the day i would have killed for these weapons :P

Just tried these out, Hot. Will use when more guns(and melee weapons) come
« Last Edit: July 22, 2014, 05:51:57 PM by EnjoyedBen2002 »

:P

OT: its nice that someone made these, back in the day i would have killed for these weapons :P

Oh whoops sorry

I wasn't referring to your weapon pack when I said 'advanced weapon packs' but sorry if I offended you :|
Yours is actually really detailed, probably better than I can do in four years from now.



I don't know if the pistol in the cover is a special/unique gun, I don't play Fallout much, but if it is you should add it :D

Also, you should add the Gauss Rifle!

A 12.7mm SMG and Pistol would make me rock hard, but not as much as a Holorifle and a Tesla Cannon would.


Bethesda really screwed up the 10MM Pistol.





I literally have no idea why Bethesda went and created a whole new 10mm pistol design... That is one of the biggest disappointments of the new Fallouts I really hate.

They really screwed up with the Classic Pack... They made a weathered version implying that it was used by the Vault Dweller from Fallout 1... Ugh.



I don't know if the pistol in the cover is a special/unique gun, I don't play Fallout much, but if it is you should add it :D

Also, you should add the Gauss Rifle!
I'm pretty sure it's a Ranger Sequoia
Which is unique and I love

Mysterious Magnum please.

that 10mm is a lovey beast


Bethesda really screwed up the 10MM Pistol.





I literally have no idea why Bethesda went and created a whole new 10mm pistol design... That is one of the biggest disappointments of the new Fallouts I really hate.

They really screwed up with the Classic Pack... They made a weathered version implying that it was used by the Vault Dweller from Fallout 1... Ugh.

It's actually interesting that you brought this up. I was originally planning to make a Fallout 1/Tactics weapon pack instead of New Vegas, but I came to the conclusion that New Vegas is really popular and would attract more attention. I can still model a few guns here and there from 1, but I actually found it extremely hard to work off of perspective image icons from Fallout than actual flat/3d models from NV.

Oh whoops sorry

I wasn't referring to your weapon pack when I said 'advanced weapon packs' but sorry if I offended you :|
Yours is actually really detailed, probably better than I can do in four years from now.

lol no its fine im not offended, i just thought it was neat that someone was comparing something to my weps, negative or positive, either way its fine



I don't know if the pistol in the cover is a special/unique gun, I don't play Fallout much, but if it is you should add it :D

surprisingly, the gun in the cover is the .357 Magnum Revolver, which is like, one of the most generic revolvers in the game. So much for being unique.

I just changed the poll to the subject of Aim-down sights. I've considered adding it already, but I'm slightly skeptical. Anyways, here are the pros and cons:

Pros:
• Aim-down sights increase accuracy but keep field of view the same
• Follows mechanics of Fallout: New Vegas
• Puts the iron sights that I modeled to use

Cons:
• Aim-down sights in blockland suck rooster and are ugly


Vote now!
« Last Edit: July 23, 2014, 03:10:48 PM by Phanto »