There is this toxic concept of "idea stealing" that is deeply engrained in the community so that no one ever releases anything that they've made. They run a server, then they stop and their creation is never seen again. No one is allowed to play with their ball without them.
In the interest of showing that idea stealing is A.) not bad and B.) not a thing, I am going to release most or all of my gamemodes / add-ons. These will not be released until they meet two criteria: stability and ease of use.
The mere fact that I have more add-ons than I can count on my fingers and toes
(under the trivial system - if we assign each finger and toe a value equal to a power of two, then I could count between 0 and 1048575, or -524288 and 524287 if we used Two's complement)is a good sign that I should probably release a lot of them.
GamemodesGamemode_Farming - an add-on I made and abandoned
five years ago. /help should get you started.
Gamemode_Solar_Apoc - try to survive during the day!
Gamemode_Spleef - drop tiles to try to kill other players!
Everything ElseSystem_Wires - place wires with pre-defined events to make contraptions!
Weapon_DeathPaint - kill other players with a blue paint can!
Unfinished/Unstable ModsXalos's Anti-Idea-Stealing Release (Unfinished Mod Edition)While I do test all of these before releasing them, I can't catch everything. Some of them are years old and may have subtle bugs. Feel free to ask questions about how a mod works, or whether it should be doing some unusual behavior X. Also feel free to suggest mods I haven't yet released - I can't just dump my entire add-ons folder here because I have about twenty different Blockland installs and all of them contain mods totally unsuitable for release.
You are also completely free to use these mods in whatever way you like, as
ought to be implied by my publicly releasing them. You can host servers with them, adapt them into your own mods, or whatever else you feel like.