Author Topic: Event: onArmorJump & onArmorJet  (Read 2366 times)

This is glitchy, as usual since you can't really check if they are on the ground before jumping (It seems to work 90% of the time)

onArmorJet - Called when a bot/player is jetting on the brick
onArmorJump - Called when a bot/player is jumping from the brick

You can change the sensitivity with $Pref::Server::onPlayerJumpSensitivity. Default is 0.15.
Event_onArmorJumpJet

What is the armor part of this event?

What is the armor part of this event?
I think Armor is a reference to the className of the default PlayerData.

why did you use "armor" and not player
you're just going to confuse people

why did you use "armor" and not player
you're just going to confuse people
I'm guessing because it's called when a bot does it or a player does it.

EDIT: Instead of firing two raycasts every 25 milliseconds, why not just fire one raycast when they jump or jet?
« Last Edit: September 11, 2014, 07:19:47 AM by jes00 »