Author Topic: Tracking Bot v2  (Read 13252 times)


what are you even talking about
Not sure, but why the heck do you even need client sided coding?

Not sure, but why the heck do you even need client sided coding?
you can't make a player server-sidedly aim at a position

you can't make a player server-sidedly aim at a position
Why?

Why?
because their is no code included in the game to do it efficiently.

because their is no code included in the game to do it efficiently.
So... there is specific coding that only client sided code can do?

So... there is specific coding that only client sided code can do?
there is no way to control where a player aims from the server side, the only solution to doing this server sidedly is to create a bot, take away control from the player, give the control of the player to the bot, and then aim the bot to a location, which is as you may be able to understand no ways an efficient way to do it, due to the fact that you can't actually be controlling your player at the same time its being aimed
THUS
we implement some client sided code inside of the addon that allows the server to send you positions to aim at

there is no way to control where a player aims from the server side, the only solution to doing this server sidedly is to create a bot, take away control from the player, give the control of the player to the bot, and then aim the bot to a location, which is as you may be able to understand no ways an efficient way to do it, due to the fact that you can't actually be controlling your player at the same time its being aimed
THUS
we implement some client sided code inside of the addon that allows the server to send you positions to aim at
So the bot takes command from the client and then looks at the thing or place?






I can see every way this can be abused.  And I love every single one.  Thank you, you are a god.  Have a cookie. :cookie:

its not abusable u forgets