Default Gold [Updated]

Author Topic: Default Gold [Updated]  (Read 20931 times)



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 Why so BASIC? Bling out your arsenal. ✔
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About :

I've been overwhelmingly bored with the Blockland Community lately. This idea completely came from "Pecon7's Boss Battle's server." I was awarded a "Golden Wrench". I made my own public version from scratch. Now I am expanding the pack with my own creativity and help of others.
Note : This code took me an exponential amount of time to complete. I'm still learning the basics.

Special Thanks (Credits) :

YK - "Golden Color"
zombekillz - Fixes/Adjustments
myst - Tester/Feedback
Faraday - Major Help
Futurjojo - For just being "You" :]

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Pics? (Updates vary)

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Features :

Custom Sounds
Ambient Lighting
Sparkle Effect (Weapon type may vary)
Golden Finish


Known Bugs :

Unfortunately, with every other golden weapon that was under development. They could NOT be completed. (Multiple reasons. Errors, bugs, glitched, ect.)

If you have any suggestions for improvement or requests, feel free to comment.

Package Includes :

Gold Bow
Gold Sword
Gold Wrench
Gold Hammer
Gold Wand


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Download!
If you have an older version please update!
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How to Install :

Open "Default Gold.zip" and extract the files into your "Add-Ons" folder. Run Blockland, enable them, enjoy.

Updates :

V.6 - Package Completed.
All weapons under development that were faulty terminated.
Major Bug Fixes, GoldBow fixed.

Quote
If you're still having trouble with any gold weapon,
Type one of the following into your console;
setmodpaths(getmodpaths());exec("add-ons/Weapon_Gold("Name Here")/server.cs");
setmodpaths(getmodpaths());exec("add-ons/Weapon_Gold("Name Here")/Weapon_Gold("Name Here").cs");
It should automatically transmit your datablocks, if not, use this code;
transmitdatablocks();
This should fix that particular weapon you specified. If this doesn't work, you might have done something wrong.
« Last Edit: January 06, 2015, 09:37:54 PM by Yoke »

There should be a tool version of this like the default wrench but admin only.

That's possible. I could look at the "LL Hammer" script. It acts as a "Skin" for the default hammer but doesn't completely delete the original file. Maybe that could be a reference.
« Last Edit: September 29, 2014, 11:55:51 AM by Yoke »

So what does it do?
Is it just a cool looking melee or does it has an effect

If you want a sparkle, I know how to make it sparkle.
Change the file location for the ring to Blockland/base/lighting/flare
« Last Edit: September 26, 2014, 10:12:58 PM by giant tootsie rolls »

When the particle destination is changed to the flare, should it work?
The flare isn't a transparent .png
« Last Edit: September 29, 2014, 11:56:11 AM by Yoke »

So what does it do?
Is it just a cool looking melee or does it has an effect

If you want a sparkle, I know how to make it sparkle.
Change the file location for the ring to Blockland/base/lighting/flare
It's basically the wrench, yet gold. Some nice basic effects, retro styled.
About normal sword damage, 35+

When the particle destination is changed to the flare, should it work?
The flare isn't a transparent .png
If thats not it use the template one.

Can it make blockheads gold, like the Golden Frying Pan/Golden Wrench from Team Fortress?

« Last Edit: September 29, 2014, 11:56:21 AM by Yoke »

Can it make blockheads gold, like the Golden Frying Pan/Golden Wrench from Team Fortress?
If you want your player to be gold why don't you just change the colors?
« Last Edit: September 29, 2014, 11:56:30 AM by Yoke »

If you want your player to be gold why don't you just change the colors?
he means to kill the player and turn it into a physics object that is golden

Could you add animations to it which resembles the way the Engineer from TF2 holds it? Could you make him pat it repeatedly?

he means to kill the player and turn it into a physics object that is golden
Oh, I'm not sure. But I could use the Molotov as a ref.
When the fire comes into contact it burns you, makes you black.
When you kill a player maybe they turn gold and a sparkle death effect.

Could you add animations to it which resembles the way the Engineer from TF2 holds it? Could you make him pat it repeatedly?
I could look into that, I saw a video. Pat like motion in the players hands.
Scratch that, that would not work out.
« Last Edit: September 27, 2014, 04:36:40 AM by Yoke »

Try making a variant of the gold wrench with a TF2 model.