Yeah I could be more clear I suppose.
Also, if there were a way that you could add a chance for the thrown gun to fire rather than it firing every time I think it would be a good touch. And if you do add a chance to fire Id consider making the rarer stray bullet do even more damage.
It wouldn't even be that hard, one line of code testing before the creation of the stray bullet, I had planned on that but forgot and was trying to bust out this as fast as I could on account of having not finished anything recently. I had also planned on having it randomly discharge a bullet as you were holding it without any control on behalf of the player, but I never got around to that part either, so maybe if I get around to updating this then I'll add both of those.
I do, however, think you got the damage variables switched as hitting another player with a stray bullet should be more rewarding than 35 damage. Id prolly switch the damages: direct doing 35 and the shot doing 70.
Yeah it makes sense, that way, I was just trying to more follow the idea that it would do alot of damage on impact, the bullet damage I actually tried to scale it closer to that of the regular bullet, as if it were fired from a regular gun, but switching that up probably would make this a more fun weapon I agree.