What's the point though? Why not send those values through clientcmds?
datablock SimDataBlock(Slayer_GameModeData){ // Game mode settings className = "CTF"; name = "Capture the Flag"; useTeams = true; useRounds = true; // Default minigame settings // Anything not defined here will use global defaults default_title = "test CTF minigame"; default_weaponDamage = false; // Locked minigame settings // Cannot be changed. locked_playerDatablock = nameToID("PlayerStandardArmor"); // Teams teamCount = 1; // Prevent team from being deleted team0_disable_delete = true; team0_disable_edit = false; // Default team settings team0_default_name = "Red"; team0_default_botFillLimit = -1; // Locked team settings team0_locked_color = 0;};