So for progress (if you were on my topic leading to this), I finally got a Raptor variant inspired by
this version of the SVT Raptor. It has spring animations after following instructions from
here for assistance on how to add spring animations in the first place.
It's actually not supposed to be like this tilting forward like if it was a hot rod or something. How the back springs are is how the front springs are, and because it's like this, it has a terrible bounce effect. Also it acts
WORSE than the robin because one small inch of a turn on this thing, and you've just tipped it onto it's side.
This is the back springs with spring2 and spring3 bones. Because this is what I had to do for spring names
Spring animations
To visualise the suspension action, the vehicle model should contain a non-cyclic animation sequence for each wheel that animates the appropriate hub node from t=0 (fully compressed to t=1 (fully extended). The sequences must be called springN, where N matches the wheel hub index.
Meaning that for hub0 it'll be spring0, and the same for the other 3 hubs and springs. The right is spring2 and the left is spring3.
And this is where the problem is. The spring on the left is spring0, and it's not recieving it's animations for some odd reason. On the right spring1 is fine just like the others. And I believe that its spring0 is causing the problem judging by this photo.
Here's my animation export settings with all the spring animations and the brakelight and steering animations.
And this is the settings for the spring animations. They're set to blend animation and on the frame the animation starts on because they would not work in game if they didn't have the blend animation settings.
This diagram/picture explains it all.
Last but not least, these are the animations in the NLA editor correctly.
I tried renaming the springs and animations to spring1, spring2, spring3, and spring4. However it made the back right spring not work properly. Thus I had to keep it at spring0, spring1, spring2, spring3. I can use some help here. /discuss