hey how do adjust the water lvls?
Sorry, there is nothing you can do. The effects of the water will apply to the entire map whether you like it or not.
new WaterBlock() { position = "-16 -120 60.6546"; rotation = "1 0 0 0"; scale = "32 32 32"; UseDepthMask = "0"; surfaceTexture = "~/data/water/TSwater1"; ShoreTexture = "~/data/water/TSwater1"; submergeTexture[0] = "~/data/water/TSwater1"; submergeTexture[1] = "~/data/water/TSwater1"; liquidType = "OceanWater"; density = "1"; viscosity = "40"; waveMagnitude = "0"; surfaceOpacity = "0.4"; envMapIntensity = "0"; TessSurface = "10"; TessShore = "30"; SurfaceParallax = "0.5"; FlowAngle = "90"; FlowRate = "0.05"; DistortGridScale = "0.1"; DistortMag = "0.015"; DistortTime = "0.5"; ShoreDepth = "20"; DepthGradient = "1"; MinAlpha = "0.03"; MaxAlpha = "0.03"; removeWetEdges = "1"; specularColor = "0.000000 0.000000 0.000000 0.000000"; specularPower = "0"; textureSize = "32 32"; params2 = "0.39 0.39 0.2 0.133"; params0 = "0.32 -0.67 0.066 0.5"; floodFill = "1"; extent = "100 100 10"; params1 = "0.63 -2.41 0.33 0.21"; envMapTexture = "base/data/skies/sunset_0007"; params3 = "1.21 -0.61 0.13 -0.33"; seedPoints = "0 0 1 0 1 1 0 1"; };
i dont get it i copy and p8sted the code u gave and it said error do you hav to hav full version or can u do it in demo?????