Brick_Overlaps

Author Topic: Brick_Overlaps  (Read 12190 times)

Create an iconShots folder in the Blockland directory

/iconInit
/doIcon datablock


never mind
the lighting's different
« Last Edit: November 20, 2014, 12:14:03 PM by Electrk. »

I would add a 2x2 45° overlap, but I don't have an icon for it that fits with the other twelve.  If someone could make one for me, I'll create the brick and update the add-on.
MasterLegoDude makes really good brick icons.

I would add a 2x2 45° overlap, but I don't have an icon for it that fits with the other twelve.  If someone could make one for me, I'll create the brick and update the add-on.
DO!

Also, it will be prefect to have them printables! this will be loving perfect jesus!

Create an iconShots folder in the Blockland directory

/iconInit
/doIcon datablock


never mind
the lighting's different
I've noticed that the default brick icons are pretty much the Bedroom/default lighting, but de-saturated, here's a brick i tried that with


It may not be exact, but it's certainly close, it also helps to turn off your shaders

No. In each BLB there is a section where you can define how bricks can be placed in the area of the brick. You can choose a different definition for each 1x1F section of that brick.

X = Cannot place bricks in or on top of this.
u = Cannot place bricks inside this, but can on top of.
d = Cannot place bricks inside this, but can below.
- = Bricks can be placed inside of this area.
b = Cannot place bricks inside, but can on top or below.
So how exactly does that work? The christmas tree has several blocks of those that seem to show different parts or different sides of the brick, what's what even?
« Last Edit: November 21, 2014, 04:18:18 AM by Masterlegodude »

So how exactly does that work? The christmas tree has several blocks of those that seem to show different parts or different sides of the brick, what's what even?
So how exactly does that work? The christmas tree has several blocks of those that seem to show different parts or different sides of the brick, what's what even?
Below is the layout for the pine tree. It's shown from a topdown view. Each character is a 1x1F section of the brick. Each paragraph(or whatever you want to call it) of characters is a row of studs. I've commented this a little to help you understand it.
Code: [Select]
6 6 22 //This is the brick's dimensions. 6x6 wide and 22 1x1F bricks tall. Because of this each line is going to have 6 characters, we're going to have 6 paragraphs of characters, and each paragraph is going to have 22 lines.
SPECIAL //This is just saying that it's not just a regular joe, cuboid brick. If we put BRICK instead, everything after this would be ignored and it would be a regular 6x6x22(the 22 would be in plates) brick.

------
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------
------
------
------
------
------
------
------
------
------
------ //Barely into the tree at all.
--XX-- //Just block off a little bit.
-XXXX-
-XXXX-
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------
------
------
------
------

------
------
------
------
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------ //Getting a little deeper into the tree.
--XX--
--XX--
--XX--
-XXXX-
-XXXX-
-XXXX-
-XXXX-
XXXXXX
XXXXXX
------ //Not at the base and trunk of the tree yet.
------
------
------
------
------

--XX-- //Top of the tree
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--dd-- //Base of the tree.

--XX-- //Top of the tree
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
--XX-- //Getting to the top of the tree.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
-XXXX- //Tree is getting narrower.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
XXXXXX //Widest part of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--XX-- //Trunk of the tree.
--dd-- //Base of the tree.

------
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------
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------
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------ //Getting farther away from the center of the tree.
--XX--
--XX--
--XX--
-XXXX-
-XXXX-
-XXXX-
-XXXX-
XXXXXX
XXXXXX
------ //We've passed the part with the base and trunk
------ //So we can let them place bricks here now.
------
------
------
------

------
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------
------
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------
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------ //Almost out of the tree.
--XX-- //Not much left to block off.
-XXXX-
-XXXX-
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------
Hope this helps. I can give you a visual representation too if you need it.

I did notice a pattern in those grids in that it looks like a brick is being scanned horizontally

Anyway, i had Siba explain all that to me shortly after i made that post, but thanks though



It would be nice to see a brick like this which is half of a 1x1 or 1x2 cut parallel to the long side to make roads more even if you make the roads an even number of bricks wide:


OOO][][OOO
OOO][][OOO
OOO][][OOO
OOO][][OOO
OOO][][OOO
OOO][][OOO

O = normal plate studs
[ / ] = half bricks

would be useful for cheating shader lightrays and shadows



nice bump

this topic is still useful. Go find something to do


Xelos, though you don't have an icon, could you temporarily still make a 2x2 45 degree brick? An icon is not completely necessary so long as we can still select the brick in my eyes. Worst case scenario you make a placeholder icon.

This pack has a LOT of potential, I plan to fully test this more tomorrow.