autocracy is auto-completed when fascism is adopted
- industrial espionage cuts 1 experimental tech research time in half
- militarism increases your nation's opinion towards the war effort, enhances troop morale every time war is declared
- gunboat diplomacy allows the bullying of weaker nations into unfair treaties or tribute deals
- nationalism increases population's opinion towards other fascist nations, forming tight-knit ideological unions
- mobilization puts your nation on total mobilization no matter what
- lightning warfare enhances the effectiveness of all armored units at the expense of increased cost per unit
- third alternative reduces the resources needed to construct experimental weapons by half (eg early atomic program would cost 2 uranium instead of 4)
- total war allows the mobilization of the entire population and their resources. should only be used as a last resort to turn the tide (activated by choice after research is completed)
- clausewitz's legacy dramatically boosts your entire military's effectiveness for 2 years after it is adopted
- united front boosts fascist morale if two or more nations are attacking a common enemy
- futurism encourages investment into the arts, increasing happiness
- cult of personality gives your leader a god-like persona, thus making them a highly influential leader
advantages: highly militaristic, superb offensive capabilities, good for sweeping armored strategies, incredibly strong early game
disadvantages: extremely reliant on oil and metal supply, extremely reliant on wonder weapons to aid late game, hardly any science bonuses, no economic policies, weak defense, world hates you, literally Riddler