Nagato and Crash fly out to their starting positions on the edge of Radar range and get ready to butt heads.
Going to state the cloak's mechanics here so nobody has to go looking. Cloaking takes its entire activation turn to take effect, meaning you can't just dodge heatseekers and all-aspects in flight for free just by switching it on. Once cloaked, however it is effectively invisible to visual, radar, and infrared for the first three turns. On the fourth, heat has built up enough that it is visible on infrared and targetable by IR munitions, despite still being undetectable by the other two methods, and on the sixth, you will automatically decloak. You may fire while cloaked, but this will instantly decloak you and you will need to re-cloak the next turn. Obviously, enemies may use this window to attempt to fire back at you if possible. It's an ambush and escape mechanism, not an "i shoot you while being untouchable" mechanism. Also, debating whether or not to allow cloak heat to be dumped at an accelerated rate at the cost of IR-guided munitions being more difficult to dodge while you do so.
rn't u guys at base or something smh
trust me, you dont want the next mission to be this character's first
everyone should make a loadout btw, and i do mean
everyone