Updates: Added impede command, and added a player-dead check. You can't revive players who are still alive now.Revive and/or impede players with ease.
Updates some of the target's slayer variables so slayer counts them as living when you revive them.
Usage: /revive targetname
OR
/impede targetname amount
(Impede makes the target take damage for the amount given. You can't impede dead players, I put a check for that in the script.)
DownloadCredit to Visolator, Crown, and other coders for helping me with syntax errors