Author Topic: [Event] Save/Load Health v2.0.1  (Read 4220 times)

um your mod already has something that saves current health and max health...

um your mod already has something that saves current health and max health...

Doesn't work, I tried it and it doesnt save it or load it. So I took the HealthSaver.cs out of the mod.

now includes support for the max health mod

now includes support for the max health mod

Sorry, but still it doesn't work i cant seem to load the maxhealth, I spent a lot of time trying different stuff. Here's what I did

onActivate - player - setMaxHealth - 1000

Then I saved that amount of health on a different brick with these events

onActivate - player - SaveHealth




Now what I did was either ctrl-k or set my maxhealth back to 100.

Then I loaded it, but it would not load it back to 1000, it just stayed at 100. So i'm not sure what is wrong or if i'm doing something wrong. I updated both mods just to be sure too but still nothing.


Ignore this everything works fine sorry, and thank you
« Last Edit: April 12, 2015, 02:06:19 PM by YounqD »

i just put out a hot fix, I had forgotten a not operator